My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Battle Ram P.E.K.K.A Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Musketeer Battle Ram Princess
Zap
Battle Ram Princess Bandit
Barbarian Barrel
Knight Musketeer Battle Ram Princess Bandit
The Log
Musketeer Battle Ram Princess Bandit
Earthquake
Arrows
Princess
Royal Delivery
Knight Musketeer Battle Ram P.E.K.K.A Princess Bandit
Fireball
Musketeer Battle Ram Princess Bandit
Poison
Musketeer Princess
Lightning
Knight Musketeer Battle Ram Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Freeze P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Princess Bandit Musketeer Battle Ram Freeze P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Princess Bandit

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Battle Ram Freeze Bandit
Knight
Musketeer Battle Ram Princess Arrows
Musketeer
Knight Battle Ram P.E.K.K.A Bandit
Battle Ram
Knight Bandit Arrows Musketeer Freeze P.E.K.K.A Princess
Freeze
Arrows Battle Ram
P.E.K.K.A
Arrows Musketeer Battle Ram Princess
Princess
Knight Battle Ram P.E.K.K.A
Bandit
Battle Ram Arrows Musketeer

Defense Synergies 2 7

Arrows
Knight P.E.K.K.A Bandit
Knight
Musketeer Princess Arrows
Musketeer
Knight P.E.K.K.A Bandit
Battle Ram
Freeze
P.E.K.K.A
Arrows Musketeer Princess
Princess
Knight P.E.K.K.A Bandit
Bandit
Arrows Musketeer Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer
P.E.K.K.A Knight Musketeer Bandit
P.E.K.K.A Knight Musketeer Freeze Bandit
P.E.K.K.A Knight Musketeer Bandit
Arrows P.E.K.K.A Princess
Arrows Freeze Musketeer Bandit
Musketeer Arrows Freeze Princess
Arrows Musketeer P.E.K.K.A Bandit
P.E.K.K.A Musketeer Princess
Knight Musketeer Bandit
Arrows Knight Musketeer Freeze Princess Bandit
Arrows Musketeer Princess
P.E.K.K.A Knight Musketeer Freeze Bandit
Arrows Freeze P.E.K.K.A Princess
P.E.K.K.A Knight Bandit
Freeze P.E.K.K.A Bandit
Arrows Knight Musketeer P.E.K.K.A
Arrows Knight Musketeer Bandit
Arrows Freeze Knight Musketeer Princess Bandit
P.E.K.K.A Musketeer
Arrows Knight Musketeer P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Bandit
Bandit Arrows Knight Musketeer
P.E.K.K.A Bandit Knight Musketeer
P.E.K.K.A Knight Musketeer Bandit
P.E.K.K.A Knight Musketeer Bandit
Arrows Musketeer Freeze Princess
P.E.K.K.A Knight Musketeer Bandit
P.E.K.K.A Knight
Freeze P.E.K.K.A Knight Bandit
P.E.K.K.A Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Arrows
P.E.K.K.A Knight Bandit
Musketeer Princess
Knight Musketeer Freeze P.E.K.K.A
Arrows Musketeer Freeze P.E.K.K.A Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Musketeer Freeze Bandit
Arrows Musketeer Princess Bandit
Arrows Bandit
Arrows Knight Musketeer Freeze
Arrows
Arrows Musketeer Freeze Princess
Arrows Musketeer Princess
Arrows Freeze Princess
Arrows Bandit
Musketeer
Arrows Knight Musketeer Princess Bandit
Arrows Musketeer Princess
Knight Musketeer Princess Bandit
Arrows Musketeer Freeze Princess Bandit
Princess Arrows Musketeer
Arrows Musketeer Princess Bandit
Arrows Musketeer Princess Bandit
Arrows Freeze
Arrows Musketeer Princess Bandit
Arrows Princess
Musketeer
Arrows Princess
Musketeer
Arrows Musketeer
Arrows Freeze Princess
Arrows Musketeer Princess Bandit
Arrows Musketeer Princess Bandit
Arrows Musketeer Bandit
Arrows Musketeer Princess
Musketeer Freeze
Arrows Musketeer Bandit
Arrows Freeze Princess
P.E.K.K.A
Arrows Princess
Musketeer Freeze Princess Bandit
Arrows Musketeer Princess
Freeze
Arrows
Knight Musketeer Princess
Arrows Musketeer Princess
Arrows
Musketeer P.E.K.K.A
Musketeer Freeze Princess
Musketeer Princess
Musketeer Freeze Princess Bandit
P.E.K.K.A

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