My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Furnace Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Musketeer Furnace Guards
Zap
Furnace Guards
Barbarian Barrel
Knight Musketeer Furnace Guards Electro Wizard
The Log
Musketeer Furnace Guards
Earthquake
Furnace Guards
Arrows
Furnace Guards
Royal Delivery
Knight Musketeer Guards Electro Wizard
Fireball
Musketeer Furnace Electro Wizard
Poison
Musketeer Furnace Guards Electro Wizard
Lightning
Knight Musketeer Furnace Electro Wizard
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Guards Musketeer Furnace Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Guards

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mega Knight
Knight
Musketeer Arrows Furnace The Log Electro Wizard
Musketeer
Knight The Log Mega Knight
Furnace
Knight
Guards
The Log
The Log
Knight Musketeer Guards Mega Knight
Electro Wizard
Knight Mega Knight
Mega Knight
Arrows Musketeer The Log Electro Wizard

Defense Synergies 5 14

Arrows
Mega Knight Knight Furnace
Knight
Musketeer Electro Wizard Arrows Furnace The Log
Musketeer
Knight Guards The Log Furnace Electro Wizard Mega Knight
Furnace
Arrows Knight Musketeer Guards Electro Wizard
Guards
Musketeer Furnace The Log Electro Wizard
The Log
Musketeer Knight Guards Electro Wizard Mega Knight
Electro Wizard
Knight Musketeer Furnace Guards The Log Mega Knight
Mega Knight
Arrows Musketeer The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer The Log Electro Wizard
Knight Musketeer Furnace The Log Electro Wizard Mega Knight
Furnace Mega Knight Knight Musketeer Electro Wizard
Knight Musketeer Furnace Guards Electro Wizard Mega Knight
Arrows The Log Mega Knight
Arrows The Log Musketeer Furnace Guards Electro Wizard Mega Knight
Musketeer Furnace Electro Wizard Arrows
Arrows Musketeer The Log Electro Wizard Mega Knight
Musketeer Furnace
Knight Guards Musketeer Electro Wizard Mega Knight
Guards Electro Wizard Arrows Knight Musketeer Furnace The Log Mega Knight
Arrows Musketeer Furnace Electro Wizard
Furnace Mega Knight Knight Musketeer Guards The Log Electro Wizard
Mega Knight Arrows Furnace Guards The Log Electro Wizard
Knight Furnace Electro Wizard Mega Knight
Furnace The Log Electro Wizard Mega Knight
Mega Knight Arrows Knight Musketeer Furnace Electro Wizard
Arrows Mega Knight Knight Musketeer Furnace Guards The Log Electro Wizard
Arrows Furnace The Log Knight Musketeer Guards Electro Wizard Mega Knight
Musketeer Electro Wizard
Mega Knight Arrows Knight Musketeer Furnace Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Furnace Electro Wizard
Electro Wizard Arrows Knight Musketeer The Log Mega Knight
Guards Mega Knight Knight Musketeer Furnace The Log Electro Wizard
Guards Mega Knight Knight Musketeer The Log Electro Wizard
Knight Musketeer Guards Mega Knight
Arrows Furnace Musketeer Electro Wizard
Guards Knight Musketeer Furnace Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Knight The Log
Musketeer Guards
Mega Knight Knight Musketeer Guards
Mega Knight Arrows Guards The Log Electro Wizard
Mega Knight Knight Guards
Musketeer Furnace Mega Knight
Guards Electro Wizard Knight Musketeer Furnace The Log
Arrows Mega Knight Musketeer The Log Electro Wizard
Arrows Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Guards The Log
Arrows Musketeer The Log Electro Wizard
Arrows The Log
Arrows Knight Musketeer Guards The Log
Arrows Furnace The Log Mega Knight
Arrows Musketeer Furnace
Arrows Musketeer Furnace The Log
Arrows The Log
Arrows The Log
Musketeer Guards Electro Wizard
Arrows Knight Musketeer The Log Electro Wizard
Arrows Musketeer
Knight Musketeer The Log
Arrows Musketeer
Arrows Musketeer Furnace The Log
Arrows Musketeer Furnace The Log
Arrows Musketeer Furnace The Log Mega Knight
Arrows
Arrows Musketeer The Log Electro Wizard Mega Knight
Arrows The Log Mega Knight
Musketeer The Log Mega Knight
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Furnace Mega Knight
Arrows The Log Musketeer Electro Wizard
Arrows Musketeer The Log Mega Knight
Arrows Musketeer The Log
Arrows Musketeer Furnace Electro Wizard
Electro Wizard Musketeer Guards
Arrows Musketeer The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Musketeer Guards
Arrows Musketeer Electro Wizard
Arrows The Log
Knight Musketeer Electro Wizard Mega Knight
Arrows The Log Musketeer
Arrows
Musketeer Mega Knight
Musketeer Guards The Log Electro Wizard
Musketeer Electro Wizard
Musketeer The Log Electro Wizard Mega Knight
Mega Knight

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