My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Goblin Cage Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Guards
Giant Snowball
Musketeer Battle Ram Hog Rider Guards
Zap
Firecracker Battle Ram Guards
Barbarian Barrel
Knight Firecracker Musketeer Goblin Cage Battle Ram Guards
The Log
Firecracker Musketeer Goblin Cage Battle Ram Hog Rider Guards
Earthquake
Firecracker Goblin Cage Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Musketeer Goblin Cage Battle Ram Hog Rider Guards
Fireball
Firecracker Musketeer Goblin Cage Battle Ram Hog Rider
Poison
Firecracker Musketeer Goblin Cage Guards
Lightning
Knight Musketeer Goblin Cage Battle Ram
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Guards Musketeer Goblin Cage Battle Ram Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Guards

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Battle Ram
Knight
Firecracker Musketeer Battle Ram Hog Rider Arrows
Firecracker
Knight Hog Rider Goblin Cage Battle Ram
Musketeer
Knight Hog Rider Goblin Cage Battle Ram
Goblin Cage
Firecracker Musketeer Battle Ram Hog Rider
Battle Ram
Knight Arrows Firecracker Musketeer Goblin Cage
Hog Rider
Arrows Knight Firecracker Musketeer Goblin Cage Guards
Guards
Hog Rider

Defense Synergies 3 7

Arrows
Knight
Knight
Firecracker Musketeer Arrows Goblin Cage
Firecracker
Knight Musketeer Goblin Cage Guards
Musketeer
Knight Guards Firecracker Goblin Cage
Goblin Cage
Knight Firecracker Musketeer Guards
Battle Ram
Hog Rider
Guards
Musketeer Firecracker Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer Goblin Cage
Knight Firecracker Musketeer Goblin Cage
Goblin Cage Knight Musketeer
Goblin Cage Knight Firecracker Musketeer Guards
Arrows Firecracker Goblin Cage
Arrows Firecracker Musketeer Guards
Musketeer Arrows Firecracker Goblin Cage
Arrows Musketeer Goblin Cage
Musketeer Goblin Cage
Knight Guards Firecracker Musketeer
Guards Arrows Knight Firecracker Musketeer
Arrows Musketeer Firecracker
Goblin Cage Knight Musketeer Guards
Arrows Firecracker Goblin Cage Guards
Knight Goblin Cage
Goblin Cage
Arrows Knight Firecracker Musketeer Goblin Cage
Arrows Goblin Cage Knight Firecracker Musketeer Guards
Arrows Goblin Cage Knight Firecracker Musketeer Guards
Musketeer Goblin Cage
Arrows Knight Firecracker Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Goblin Cage
Arrows Knight Firecracker Musketeer
Guards Knight Musketeer Goblin Cage
Guards Knight Musketeer Goblin Cage
Knight Musketeer Goblin Cage Guards
Arrows Firecracker Musketeer
Guards Knight Musketeer Goblin Cage
Knight Goblin Cage
Goblin Cage Knight Firecracker
Musketeer Goblin Cage Guards
Knight Musketeer Goblin Cage Guards
Arrows Goblin Cage Guards
Knight Goblin Cage Guards
Firecracker Musketeer Goblin Cage
Guards Knight Firecracker Musketeer Goblin Cage
Arrows Firecracker Musketeer Goblin Cage
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Musketeer Guards
Arrows Firecracker Musketeer
Arrows
Arrows Knight Firecracker Musketeer Guards
Arrows Firecracker
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker
Musketeer Guards
Firecracker Arrows Knight Musketeer
Arrows Firecracker Musketeer
Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Arrows Firecracker Musketeer
Arrows Firecracker
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker
Arrows Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Firecracker Musketeer Guards
Arrows Musketeer
Arrows Firecracker
Arrows Firecracker
Musketeer Guards
Arrows Firecracker Musketeer
Arrows
Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer
Firecracker Musketeer Guards
Firecracker Musketeer
Firecracker Musketeer
Firecracker

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