My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Battle Ram Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards
Giant Snowball
Musketeer Battle Ram Guards Baby Dragon
Zap
Battle Ram Guards
Barbarian Barrel
Knight Musketeer Battle Ram Wizard Guards
The Log
Mini P.E.K.K.A Musketeer Battle Ram Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Knight Mini P.E.K.K.A Musketeer Battle Ram Wizard Guards Baby Dragon
Fireball
Musketeer Battle Ram Wizard Baby Dragon
Poison
Musketeer Wizard Guards
Lightning
Knight Mini P.E.K.K.A Musketeer Battle Ram Wizard Baby Dragon
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Battle Ram Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Guards Mini P.E.K.K.A Musketeer Battle Ram Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Guards Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A Battle Ram
Knight
Musketeer Battle Ram Baby Dragon Arrows Wizard
Mini P.E.K.K.A
Arrows Musketeer Wizard Baby Dragon
Musketeer
Knight Mini P.E.K.K.A Battle Ram Baby Dragon
Battle Ram
Knight Arrows Musketeer Baby Dragon
Wizard
Knight Mini P.E.K.K.A
Guards
Baby Dragon
Knight Mini P.E.K.K.A Musketeer Battle Ram

Defense Synergies 2 12

Arrows
Knight Mini P.E.K.K.A
Knight
Musketeer Arrows Mini P.E.K.K.A Wizard Baby Dragon
Mini P.E.K.K.A
Arrows Knight Musketeer Wizard Guards Baby Dragon
Musketeer
Knight Guards Mini P.E.K.K.A Baby Dragon
Battle Ram
Wizard
Knight Mini P.E.K.K.A Guards
Guards
Musketeer Mini P.E.K.K.A Wizard Baby Dragon
Baby Dragon
Knight Mini P.E.K.K.A Musketeer Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Wizard Baby Dragon
Mini P.E.K.K.A Knight Musketeer
Mini P.E.K.K.A Knight Musketeer
Mini P.E.K.K.A Knight Musketeer Guards
Arrows Mini P.E.K.K.A
Arrows Musketeer Guards Baby Dragon
Musketeer Arrows Wizard Baby Dragon
Arrows Musketeer Baby Dragon
Mini P.E.K.K.A Musketeer
Knight Guards Mini P.E.K.K.A Musketeer
Guards Arrows Knight Musketeer Wizard Baby Dragon
Arrows Musketeer Wizard Baby Dragon
Mini P.E.K.K.A Knight Musketeer Wizard Guards
Wizard Arrows Mini P.E.K.K.A Guards Baby Dragon
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Wizard Arrows Knight Mini P.E.K.K.A Musketeer
Arrows Knight Musketeer Wizard Guards Baby Dragon
Arrows Wizard Baby Dragon Knight Musketeer Guards
Mini P.E.K.K.A Musketeer
Wizard Arrows Knight Mini P.E.K.K.A Musketeer Guards Baby Dragon
Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards
Arrows Knight Mini P.E.K.K.A Musketeer Wizard Baby Dragon
Guards Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Guards Knight Musketeer
Knight Mini P.E.K.K.A Musketeer Guards
Arrows Wizard Musketeer Baby Dragon
Mini P.E.K.K.A Guards Knight Musketeer
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A Baby Dragon
Musketeer Guards
Knight Mini P.E.K.K.A Musketeer Guards
Arrows Guards
Mini P.E.K.K.A Knight Wizard Guards
Wizard Musketeer Baby Dragon
Guards Knight Mini P.E.K.K.A Musketeer Baby Dragon
Arrows Mini P.E.K.K.A Musketeer Wizard Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Guards Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Knight Musketeer Guards
Wizard Arrows Baby Dragon
Arrows Wizard Musketeer Baby Dragon
Arrows Musketeer Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard
Mini P.E.K.K.A Musketeer Guards
Arrows Knight Musketeer Wizard
Arrows Musketeer Wizard Baby Dragon
Knight Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Wizard Baby Dragon
Arrows Musketeer Wizard Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Wizard Baby Dragon
Arrows Wizard Baby Dragon
Musketeer Baby Dragon
Arrows Wizard
Musketeer
Arrows Musketeer Baby Dragon
Arrows Wizard Baby Dragon
Arrows Musketeer Wizard Baby Dragon
Arrows Musketeer Wizard Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Wizard Baby Dragon
Musketeer Wizard Guards
Mini P.E.K.K.A
Arrows Musketeer Wizard
Arrows
Arrows Wizard
Musketeer Guards
Arrows Musketeer Wizard Baby Dragon
Arrows
Knight Mini P.E.K.K.A Musketeer Wizard Baby Dragon
Arrows Musketeer Wizard Baby Dragon
Arrows
Musketeer
Musketeer Guards Baby Dragon
Musketeer
Musketeer Baby Dragon
Wizard

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