My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Balloon P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Musketeer Guards Balloon
Zap
Guards Balloon
Barbarian Barrel
Knight Musketeer Valkyrie Guards
The Log
Musketeer Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Knight Musketeer Valkyrie Guards Balloon P.E.K.K.A
Fireball
Musketeer Balloon
Poison
Musketeer Guards Balloon
Lightning
Knight Musketeer Valkyrie Balloon Goblinstein
Rocket
Musketeer Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Guards Musketeer Valkyrie Balloon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Guards Musketeer

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Knight
Knight
Musketeer Balloon Arrows
Musketeer
Knight Valkyrie Balloon P.E.K.K.A
Valkyrie
Musketeer Balloon P.E.K.K.A
Guards
Balloon
Arrows Knight Valkyrie Musketeer
P.E.K.K.A
Arrows Musketeer Valkyrie
Goblinstein

Defense Synergies 3 5

Arrows
Knight Valkyrie P.E.K.K.A
Knight
Musketeer Arrows
Musketeer
Knight Valkyrie Guards P.E.K.K.A
Valkyrie
Musketeer Arrows P.E.K.K.A
Guards
Musketeer
Balloon
P.E.K.K.A
Arrows Musketeer Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie
P.E.K.K.A Knight Musketeer Valkyrie
P.E.K.K.A Knight Musketeer Valkyrie
P.E.K.K.A Knight Musketeer Valkyrie Guards
Arrows Valkyrie P.E.K.K.A
Arrows Musketeer Valkyrie Guards
Musketeer Arrows
Arrows Musketeer Valkyrie P.E.K.K.A
P.E.K.K.A Musketeer
Knight Guards Musketeer Valkyrie
Valkyrie Guards Arrows Knight Musketeer
Arrows Musketeer
P.E.K.K.A Knight Musketeer Valkyrie Guards
Valkyrie Arrows Guards P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A
Arrows Knight Musketeer Valkyrie P.E.K.K.A
Arrows Knight Musketeer Valkyrie Guards
Arrows Valkyrie Knight Musketeer Guards
P.E.K.K.A Musketeer
Valkyrie Arrows Knight Musketeer Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards P.E.K.K.A
Arrows Knight Musketeer Valkyrie
Guards P.E.K.K.A Knight Musketeer Valkyrie
Valkyrie Guards P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight Musketeer Valkyrie Guards
Arrows Musketeer
Guards P.E.K.K.A Knight Musketeer Valkyrie
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Musketeer Guards
P.E.K.K.A Knight Musketeer Valkyrie Guards
P.E.K.K.A Arrows Valkyrie Guards
P.E.K.K.A Knight Valkyrie Guards
Musketeer Valkyrie
Guards Knight Musketeer Valkyrie P.E.K.K.A
Arrows Valkyrie Musketeer P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Valkyrie Guards
Arrows Musketeer
Arrows
Arrows Knight Musketeer Valkyrie Guards
Arrows Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows
Musketeer Guards
Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Valkyrie
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer Guards
Arrows Musketeer
Arrows
P.E.K.K.A
Arrows
Musketeer Guards
Arrows Musketeer
Arrows
Knight Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer P.E.K.K.A
Musketeer Guards
Musketeer
Musketeer
P.E.K.K.A

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