My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Princess Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Battle Ram Electro Giant Princess Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Battle Ram Electro Giant Princess Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Phoenix
Giant Snowball
Musketeer Battle Ram Princess
Zap
Battle Ram Princess
Barbarian Barrel
Knight Musketeer Valkyrie Battle Ram Princess
The Log
Musketeer Battle Ram Princess
Earthquake
Arrows
Princess
Royal Delivery
Knight Musketeer Valkyrie Battle Ram Princess
Fireball
Musketeer Battle Ram Princess
Poison
Musketeer Princess Phoenix
Lightning
Knight Musketeer Valkyrie Battle Ram Phoenix
Rocket
Musketeer Valkyrie Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Battle Ram Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Princess Musketeer Valkyrie Battle Ram Phoenix Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Princess Musketeer

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Battle Ram Phoenix
Knight
Musketeer Battle Ram Princess Arrows
Musketeer
Knight Valkyrie Battle Ram
Valkyrie
Musketeer Battle Ram
Battle Ram
Knight Arrows Musketeer Valkyrie Princess
Electro Giant
Princess
Knight Battle Ram
Phoenix
Arrows

Defense Synergies 3 5

Arrows
Knight Valkyrie Phoenix
Knight
Musketeer Princess Arrows Phoenix
Musketeer
Knight Valkyrie
Valkyrie
Musketeer Arrows Princess
Battle Ram
Electro Giant
Princess
Knight Valkyrie
Phoenix
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie
Knight Musketeer Valkyrie Phoenix
Knight Musketeer Valkyrie
Knight Musketeer Valkyrie Phoenix
Arrows Valkyrie Princess
Arrows Musketeer Valkyrie
Musketeer Arrows Princess Phoenix
Arrows Musketeer Valkyrie Electro Giant Phoenix
Musketeer Princess Phoenix
Knight Musketeer Valkyrie Phoenix
Valkyrie Arrows Knight Musketeer Electro Giant Princess
Arrows Musketeer Princess Phoenix
Knight Musketeer Valkyrie
Valkyrie Arrows Princess
Knight Phoenix
Electro Giant
Arrows Knight Musketeer Valkyrie
Arrows Valkyrie Knight Musketeer
Arrows Valkyrie Knight Musketeer Princess
Musketeer Phoenix
Valkyrie Arrows Knight Musketeer Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Electro Giant
Arrows Knight Musketeer Valkyrie Phoenix
Knight Musketeer Valkyrie
Valkyrie Knight Musketeer Phoenix
Knight Musketeer Valkyrie Phoenix
Arrows Electro Giant Musketeer Princess
Knight Musketeer Valkyrie Phoenix
Knight Valkyrie Phoenix
Knight Valkyrie Phoenix
Musketeer Phoenix
Knight Musketeer Valkyrie Phoenix
Arrows Valkyrie Electro Giant Phoenix
Knight Valkyrie
Musketeer Valkyrie Electro Giant Princess
Electro Giant Phoenix Knight Musketeer Valkyrie
Arrows Valkyrie Musketeer Electro Giant Princess Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Musketeer Valkyrie
Arrows Musketeer Princess
Arrows
Arrows Knight Musketeer Valkyrie
Arrows Valkyrie
Arrows Electro Giant Musketeer Princess
Arrows Musketeer Princess
Arrows Princess
Arrows
Musketeer
Arrows Knight Musketeer Valkyrie Princess
Arrows Musketeer Princess
Knight Musketeer Princess
Arrows Musketeer Princess
Princess Arrows Musketeer
Arrows Musketeer Princess
Arrows Musketeer Princess
Arrows
Arrows Musketeer Princess
Arrows Valkyrie Electro Giant Princess
Musketeer
Arrows Princess
Musketeer
Arrows Musketeer
Arrows Electro Giant Valkyrie Princess
Arrows Musketeer Princess
Arrows Musketeer Princess
Arrows Musketeer
Arrows Musketeer Electro Giant Princess
Musketeer Electro Giant
Arrows Musketeer
Arrows Princess
Arrows Princess
Musketeer Princess
Arrows Musketeer Princess
Arrows
Knight Musketeer Valkyrie Princess
Arrows Musketeer Princess
Arrows Electro Giant
Musketeer
Electro Giant Musketeer Princess
Musketeer Princess
Musketeer Electro Giant Princess

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