My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Wizard Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Musketeer Witch Balloon Lumberjack
Zap
Witch Balloon
Barbarian Barrel
Knight Musketeer Valkyrie Wizard Witch Lumberjack
The Log
Musketeer Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Musketeer Valkyrie Wizard Witch Balloon Lumberjack
Fireball
Musketeer Wizard Witch Balloon Lumberjack
Poison
Musketeer Wizard Witch Balloon
Lightning
Knight Musketeer Valkyrie Wizard Witch Balloon Lumberjack
Rocket
Musketeer Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Musketeer Valkyrie Lumberjack Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Musketeer Valkyrie

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Lumberjack
Knight
Musketeer Balloon Arrows Wizard Witch Lumberjack
Musketeer
Knight Valkyrie Balloon Lumberjack
Valkyrie
Musketeer Balloon Lumberjack Wizard Witch
Wizard
Knight Valkyrie Balloon Lumberjack
Witch
Knight Valkyrie Lumberjack
Balloon
Arrows Knight Valkyrie Lumberjack Musketeer Wizard
Lumberjack
Valkyrie Balloon Arrows Knight Musketeer Wizard Witch

Defense Synergies 3 11

Arrows
Knight Valkyrie Lumberjack
Knight
Musketeer Arrows Wizard Witch Lumberjack
Musketeer
Knight Valkyrie Lumberjack
Valkyrie
Musketeer Arrows Wizard Witch Lumberjack
Wizard
Knight Valkyrie Lumberjack
Witch
Knight Valkyrie Lumberjack
Balloon
Lumberjack
Musketeer Arrows Knight Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie Wizard
Lumberjack Knight Musketeer Valkyrie Witch
Witch Lumberjack Knight Musketeer Valkyrie
Witch Lumberjack Knight Musketeer Valkyrie
Arrows Valkyrie Lumberjack
Arrows Musketeer Valkyrie Lumberjack
Musketeer Arrows Wizard Witch
Arrows Musketeer Valkyrie
Witch Musketeer Lumberjack
Knight Musketeer Valkyrie Lumberjack
Valkyrie Witch Arrows Knight Musketeer Wizard Lumberjack
Arrows Musketeer Wizard Witch
Lumberjack Knight Musketeer Valkyrie Wizard Witch
Valkyrie Wizard Arrows Witch Lumberjack
Knight Lumberjack
Lumberjack
Wizard Arrows Knight Musketeer Valkyrie Witch Lumberjack
Arrows Knight Musketeer Valkyrie Wizard Witch Lumberjack
Arrows Valkyrie Wizard Witch Knight Musketeer Lumberjack
Musketeer Lumberjack
Valkyrie Wizard Arrows Knight Musketeer Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Witch
Arrows Knight Musketeer Valkyrie Wizard Lumberjack
Lumberjack Knight Musketeer Valkyrie Witch
Valkyrie Lumberjack Knight Musketeer
Knight Musketeer Valkyrie Witch Lumberjack
Arrows Wizard Musketeer Witch
Knight Musketeer Valkyrie Witch Lumberjack
Knight Valkyrie Lumberjack
Knight Valkyrie Witch
Witch Musketeer
Knight Musketeer Valkyrie Witch Lumberjack
Arrows Valkyrie
Knight Valkyrie Wizard Witch Lumberjack
Wizard Musketeer Valkyrie Witch
Witch Knight Musketeer Valkyrie Lumberjack
Arrows Valkyrie Musketeer Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Knight Musketeer Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Musketeer Witch
Arrows Musketeer Wizard Witch
Arrows Wizard
Arrows Wizard
Musketeer Lumberjack
Arrows Knight Musketeer Valkyrie Wizard
Arrows Musketeer Wizard
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Wizard Witch
Arrows Musketeer Wizard
Arrows
Arrows Musketeer Wizard
Arrows Valkyrie Wizard Witch
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Valkyrie Wizard Witch
Witch
Arrows Musketeer Wizard Witch
Arrows Musketeer Wizard Witch
Arrows Musketeer
Arrows Musketeer Wizard Witch
Musketeer Wizard Witch
Arrows Musketeer Wizard
Arrows
Arrows Wizard
Musketeer Witch
Arrows Musketeer Wizard Witch
Arrows
Knight Musketeer Valkyrie Wizard Lumberjack
Arrows Musketeer Wizard
Arrows
Musketeer
Musketeer Witch
Musketeer Witch
Musketeer Witch
Wizard

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