My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Princess Electro Wizard Magic Archer Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Princess Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Princess
Zap
Princess
Barbarian Barrel
Knight Princess Electro Wizard Magic Archer
The Log
Princess
Earthquake
Arrows
Princess
Royal Delivery
Knight P.E.K.K.A Princess Electro Wizard Magic Archer
Fireball
Princess Electro Wizard Magic Archer
Poison
Princess Electro Wizard Magic Archer
Lightning
Knight Electro Wizard Magic Archer Goblinstein
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Princess Electro Wizard Magic Archer Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Princess Electro Wizard

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Mega Knight
Knight
Princess Arrows Electro Wizard Magic Archer
P.E.K.K.A
Arrows Electro Wizard Magic Archer Princess
Princess
Knight P.E.K.K.A Mega Knight
Electro Wizard
P.E.K.K.A Knight Magic Archer Mega Knight
Magic Archer
P.E.K.K.A Knight Electro Wizard Mega Knight
Mega Knight
Arrows Princess Electro Wizard Magic Archer
Goblinstein

Defense Synergies 4 8

Arrows
Mega Knight Knight P.E.K.K.A
Knight
Princess Electro Wizard Magic Archer Arrows
P.E.K.K.A
Arrows Princess Electro Wizard
Princess
Knight P.E.K.K.A Mega Knight
Electro Wizard
Knight P.E.K.K.A Magic Archer Mega Knight
Magic Archer
Knight Electro Wizard Mega Knight
Mega Knight
Arrows Princess Electro Wizard Magic Archer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Wizard Magic Archer
P.E.K.K.A Knight Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Knight Electro Wizard
P.E.K.K.A Knight Electro Wizard Mega Knight
Arrows P.E.K.K.A Princess Mega Knight
Arrows Electro Wizard Magic Archer Mega Knight
Electro Wizard Arrows Princess Magic Archer
Arrows P.E.K.K.A Electro Wizard Magic Archer Mega Knight
P.E.K.K.A Princess
Knight Electro Wizard Mega Knight
Electro Wizard Arrows Knight Princess Magic Archer Mega Knight
Arrows Princess Electro Wizard Magic Archer
P.E.K.K.A Mega Knight Knight Electro Wizard
Mega Knight Arrows P.E.K.K.A Princess Electro Wizard Magic Archer
P.E.K.K.A Knight Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Knight P.E.K.K.A Electro Wizard
Arrows Mega Knight Knight Electro Wizard Magic Archer
Arrows Knight Princess Electro Wizard Magic Archer Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Arrows Knight P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Magic Archer Mega Knight
P.E.K.K.A Mega Knight Knight Electro Wizard
P.E.K.K.A Mega Knight Knight Electro Wizard
P.E.K.K.A Knight Mega Knight
Arrows Princess Electro Wizard Magic Archer
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Electro Wizard Mega Knight Knight Magic Archer
P.E.K.K.A
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Arrows Electro Wizard
P.E.K.K.A Mega Knight Knight
Princess Magic Archer Mega Knight
Electro Wizard Knight P.E.K.K.A Magic Archer
Arrows Mega Knight P.E.K.K.A Princess Electro Wizard Magic Archer
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Arrows Knight
Arrows Princess Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Knight
Arrows Magic Archer Mega Knight
Arrows Princess Magic Archer
Arrows Princess Magic Archer
Arrows Princess Magic Archer
Arrows
Electro Wizard
Arrows Knight Princess Electro Wizard Magic Archer
Arrows Princess Magic Archer
Knight Princess Magic Archer
Arrows Princess Magic Archer
Princess Arrows Magic Archer
Arrows Princess Magic Archer
Magic Archer Arrows Princess Mega Knight
Arrows
Arrows Princess Electro Wizard Magic Archer Mega Knight
Arrows Princess Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows Princess
Arrows
Arrows Princess Magic Archer Mega Knight
Arrows Princess Electro Wizard Magic Archer
Arrows Princess Magic Archer Mega Knight
Arrows Magic Archer
Arrows Princess Electro Wizard Magic Archer
Electro Wizard
Arrows Magic Archer Mega Knight
Arrows Princess Electro Wizard Magic Archer
P.E.K.K.A Mega Knight
Arrows Princess Magic Archer
Electro Wizard Princess Magic Archer
Arrows Princess Electro Wizard Magic Archer
Arrows
Knight Princess Electro Wizard Magic Archer Mega Knight
Arrows Princess Magic Archer
Arrows
P.E.K.K.A Mega Knight
Princess Electro Wizard Magic Archer
Princess Electro Wizard Magic Archer
Princess Electro Wizard Magic Archer Mega Knight
P.E.K.K.A
Mega Knight

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