My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Three Musketeers Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Three Musketeers Guards
Giant Snowball
Royal Hogs Three Musketeers Guards
Zap
Royal Hogs Three Musketeers Guards
Barbarian Barrel
Knight Royal Hogs Three Musketeers Guards
The Log
Royal Hogs Three Musketeers Guards
Earthquake
Royal Hogs Elixir Collector Guards
Arrows
Royal Hogs Guards
Royal Delivery
Knight Royal Hogs Three Musketeers Guards
Fireball
Royal Hogs Elixir Collector Three Musketeers
Poison
Royal Hogs Elixir Collector Three Musketeers Guards
Lightning
Knight Elixir Collector Three Musketeers Monk
Rocket
Royal Hogs Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Collector Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Guards Royal Hogs Monk Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Knight Guards

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Knight
Knight
Three Musketeers Arrows Royal Hogs Barbarian Barrel
Royal Hogs
Arrows Knight Three Musketeers Barbarian Barrel Guards Monk
Elixir Collector
Three Musketeers
Knight Royal Hogs Barbarian Barrel Guards Monk
Barbarian Barrel
Knight Royal Hogs Three Musketeers
Guards
Royal Hogs Three Musketeers
Monk
Royal Hogs Three Musketeers

Defense Synergies 0 7

Arrows
Knight Barbarian Barrel Monk
Knight
Arrows Three Musketeers Barbarian Barrel
Royal Hogs
Elixir Collector
Three Musketeers
Knight Barbarian Barrel
Barbarian Barrel
Arrows Knight Three Musketeers Guards
Guards
Barbarian Barrel
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel
Knight Three Musketeers Monk
Three Musketeers Knight
Three Musketeers Knight Guards Monk
Arrows Barbarian Barrel Monk
Arrows Barbarian Barrel Guards
Three Musketeers Arrows
Arrows Barbarian Barrel Monk
Three Musketeers
Knight Guards Barbarian Barrel
Guards Arrows Knight Barbarian Barrel
Arrows Three Musketeers
Knight Three Musketeers Guards
Three Musketeers Arrows Barbarian Barrel Guards
Knight Three Musketeers
Monk Three Musketeers
Three Musketeers Arrows Knight
Arrows Knight Three Musketeers Barbarian Barrel Guards
Arrows Barbarian Barrel Knight Guards
Three Musketeers
Arrows Knight Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Barbarian Barrel
Arrows Knight Barbarian Barrel Monk
Guards Knight
Guards Knight Barbarian Barrel Monk
Knight Three Musketeers Guards
Arrows Three Musketeers Monk
Guards Knight
Knight
Knight Barbarian Barrel Monk
Three Musketeers Guards
Knight Guards
Monk Arrows Guards
Knight Three Musketeers Guards
Three Musketeers
Guards Knight Three Musketeers Barbarian Barrel Monk
Arrows Barbarian Barrel
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel Guards Monk
Arrows Monk Barbarian Barrel
Arrows Barbarian Barrel
Arrows Knight Barbarian Barrel Guards
Arrows Barbarian Barrel
Arrows Monk
Arrows
Arrows Barbarian Barrel
Arrows Monk
Three Musketeers Guards
Monk Arrows Knight Barbarian Barrel
Monk Arrows
Knight Three Musketeers Barbarian Barrel
Arrows Barbarian Barrel Monk
Arrows Barbarian Barrel
Arrows Three Musketeers Barbarian Barrel
Arrows Three Musketeers Barbarian Barrel
Monk Arrows Three Musketeers Barbarian Barrel
Arrows Three Musketeers Barbarian Barrel Monk
Arrows Barbarian Barrel Monk
Monk
Arrows
Monk
Arrows Barbarian Barrel Monk
Arrows Barbarian Barrel
Arrows Barbarian Barrel Monk
Arrows Monk
Arrows Barbarian Barrel
Arrows
Guards
Arrows
Arrows Monk
Arrows Monk
Barbarian Barrel Guards
Arrows Three Musketeers Monk
Arrows Barbarian Barrel
Knight Three Musketeers
Arrows
Monk Arrows
Three Musketeers
Guards
Barbarian Barrel Monk
Monk

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