My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Rune Giant Hunter Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Barbarian Barrel Rune Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman Phoenix
Giant Snowball
Fisherman
Zap
Royal Giant Fisherman
Barbarian Barrel
Knight Hunter
The Log
Royal Giant Hunter Fisherman
Earthquake
Arrows
Royal Delivery
Knight Hunter Fisherman
Fireball
Hunter Fisherman
Poison
Hunter Fisherman Phoenix
Lightning
Knight Hunter Fisherman Phoenix
Rocket
Hunter Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Fisherman Rune Giant Hunter Phoenix Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Knight Fisherman

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight Phoenix
Knight
Arrows Barbarian Barrel Hunter
Royal Giant
Arrows Barbarian Barrel Hunter Fisherman
Barbarian Barrel
Royal Giant Knight Hunter
Rune Giant
Hunter
Hunter
Royal Giant Fisherman Knight Barbarian Barrel Rune Giant
Fisherman
Royal Giant Hunter
Phoenix
Arrows

Defense Synergies 2 7

Arrows
Knight Barbarian Barrel Phoenix
Knight
Hunter Arrows Barbarian Barrel Fisherman Phoenix
Royal Giant
Barbarian Barrel
Arrows Knight Hunter
Rune Giant
Hunter
Knight Fisherman Barbarian Barrel
Fisherman
Hunter Knight
Phoenix
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel
Hunter Knight Fisherman Phoenix
Hunter Fisherman Knight
Hunter Knight Fisherman Phoenix
Arrows Barbarian Barrel
Arrows Barbarian Barrel Hunter
Hunter Arrows Phoenix
Arrows Barbarian Barrel Phoenix
Hunter Fisherman Phoenix
Knight Barbarian Barrel Hunter Fisherman Phoenix
Arrows Knight Barbarian Barrel Hunter Fisherman
Arrows Hunter Phoenix
Hunter Knight
Arrows Barbarian Barrel Hunter
Knight Hunter Phoenix
Hunter Fisherman
Arrows Knight Hunter Fisherman
Arrows Knight Barbarian Barrel Hunter Fisherman
Arrows Barbarian Barrel Hunter Knight Fisherman
Hunter Fisherman Phoenix
Arrows Knight Barbarian Barrel Hunter Fisherman
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel Fisherman
Arrows Knight Barbarian Barrel Hunter Fisherman Phoenix
Knight Hunter Fisherman
Hunter Knight Barbarian Barrel Fisherman Phoenix
Knight Hunter Fisherman Phoenix
Arrows Hunter
Knight Hunter Phoenix
Knight Hunter Fisherman Phoenix
Knight Barbarian Barrel Phoenix
Phoenix
Knight Hunter Phoenix
Arrows Phoenix
Knight Hunter
Phoenix Knight Barbarian Barrel Hunter Fisherman
Arrows Barbarian Barrel Hunter Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel Fisherman
Arrows Barbarian Barrel
Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel
Arrows Hunter
Arrows
Arrows Barbarian Barrel Hunter
Arrows Fisherman
Fisherman
Arrows Knight Barbarian Barrel Fisherman
Arrows
Knight Barbarian Barrel Hunter Fisherman
Arrows Barbarian Barrel Fisherman
Arrows Barbarian Barrel Fisherman
Arrows Barbarian Barrel Hunter
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Fisherman
Arrows Barbarian Barrel Hunter Fisherman
Arrows Barbarian Barrel
Arrows
Fisherman
Arrows Barbarian Barrel
Arrows Barbarian Barrel Hunter
Fisherman
Arrows Barbarian Barrel Hunter Fisherman
Arrows Fisherman
Arrows Barbarian Barrel Fisherman
Arrows Hunter
Arrows Hunter
Arrows
Arrows
Barbarian Barrel
Arrows Hunter
Arrows Barbarian Barrel
Knight Hunter
Arrows
Arrows
Barbarian Barrel

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