My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Royal Giant Inferno Dragon
Barbarian Barrel
Knight Bomb Tower
The Log
Royal Giant Mini P.E.K.K.A
Earthquake
Bomb Tower
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Inferno Dragon
Fireball
Bomb Tower Inferno Dragon
Poison
Bomb Tower
Lightning
Knight Mini P.E.K.K.A Bomb Tower Inferno Dragon Goblinstein
Rocket
Bomb Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Mini P.E.K.K.A Bomb Tower Inferno Dragon Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Mini P.E.K.K.A

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight Mini P.E.K.K.A
Knight
Arrows The Log
Royal Giant
Arrows The Log
Mini P.E.K.K.A
Arrows The Log
Bomb Tower
The Log
Knight Royal Giant Mini P.E.K.K.A
Inferno Dragon
Goblinstein

Defense Synergies 3 7

Arrows
Knight Mini P.E.K.K.A Bomb Tower
Knight
Bomb Tower Arrows Mini P.E.K.K.A The Log
Royal Giant
Mini P.E.K.K.A
The Log Arrows Knight Bomb Tower
Bomb Tower
Knight The Log Arrows Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Bomb Tower Knight Inferno Dragon
Inferno Dragon
The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Mini P.E.K.K.A Bomb Tower Inferno Dragon Knight The Log
Mini P.E.K.K.A Bomb Tower Knight Inferno Dragon
Mini P.E.K.K.A Bomb Tower Inferno Dragon Knight
Arrows Mini P.E.K.K.A Bomb Tower The Log
Arrows The Log Bomb Tower
Inferno Dragon Arrows Bomb Tower
Arrows Bomb Tower The Log
Mini P.E.K.K.A Inferno Dragon Bomb Tower
Knight Mini P.E.K.K.A
Arrows Knight Bomb Tower The Log
Arrows Inferno Dragon
Mini P.E.K.K.A Bomb Tower Knight The Log
Bomb Tower Arrows Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Dragon Knight Bomb Tower
Bomb Tower Mini P.E.K.K.A The Log Inferno Dragon
Bomb Tower Arrows Knight Mini P.E.K.K.A
Arrows Bomb Tower Knight The Log
Arrows Bomb Tower The Log Knight Inferno Dragon
Mini P.E.K.K.A Bomb Tower Inferno Dragon
Arrows Knight Mini P.E.K.K.A Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A
Arrows Knight Mini P.E.K.K.A Bomb Tower The Log Inferno Dragon
Knight Mini P.E.K.K.A Bomb Tower The Log
Mini P.E.K.K.A Knight The Log
Knight Mini P.E.K.K.A Inferno Dragon
Arrows Bomb Tower
Mini P.E.K.K.A Knight Bomb Tower
Mini P.E.K.K.A Knight Bomb Tower Inferno Dragon
Knight Mini P.E.K.K.A Bomb Tower The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A Bomb Tower
Arrows The Log
Mini P.E.K.K.A Knight Bomb Tower
Bomb Tower
Knight Mini P.E.K.K.A Bomb Tower The Log Inferno Dragon
Arrows Mini P.E.K.K.A Bomb Tower The Log Inferno Dragon
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows The Log
Arrows Knight The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Mini P.E.K.K.A
Arrows Knight The Log
Arrows
Knight The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Inferno Dragon
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Mini P.E.K.K.A
Arrows The Log
Arrows
Arrows The Log
Arrows
Arrows The Log
Knight Mini P.E.K.K.A
Arrows The Log
Arrows
The Log
The Log
Inferno Dragon

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