My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Valkyrie Prince Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Prince
Giant Snowball
Zap
Royal Giant Prince
Barbarian Barrel
Knight Valkyrie
The Log
Royal Giant Prince
Earthquake
Arrows
Royal Delivery
Knight Valkyrie Prince Mother Witch
Fireball
Mother Witch
Poison
Mother Witch
Lightning
Knight Valkyrie Prince Mother Witch
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Freeze Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Valkyrie Freeze Mother Witch Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Valkyrie

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight Freeze Prince Mother Witch
Knight
Arrows Prince The Log Mother Witch
Royal Giant
Arrows Mother Witch The Log
Valkyrie
Prince Mother Witch
Freeze
Arrows
Prince
Valkyrie Arrows Knight The Log
The Log
Knight Royal Giant Prince
Mother Witch
Royal Giant Arrows Knight Valkyrie

Defense Synergies 1 11

Arrows
Knight Valkyrie Prince Mother Witch
Knight
Arrows The Log Mother Witch
Royal Giant
Valkyrie
Arrows Freeze Prince The Log Mother Witch
Freeze
Valkyrie
Prince
The Log Arrows Valkyrie
The Log
Prince Knight Valkyrie Mother Witch
Mother Witch
Arrows Knight Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie The Log
Knight Valkyrie Prince The Log
Prince Knight Valkyrie Freeze
Prince Knight Valkyrie
Arrows Valkyrie Prince The Log
Arrows Freeze The Log Valkyrie Mother Witch
Arrows Freeze
Arrows Valkyrie The Log
Prince
Knight Valkyrie Prince
Valkyrie Mother Witch Arrows Knight Freeze The Log
Arrows
Prince Knight Valkyrie Freeze The Log
Valkyrie Arrows Freeze Prince The Log
Knight Prince
Freeze Prince The Log
Arrows Knight Valkyrie Prince
Arrows Valkyrie Knight Prince The Log
Arrows Valkyrie Freeze The Log Knight Mother Witch
Prince
Valkyrie Arrows Knight Prince The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Prince
Arrows Knight Valkyrie Prince The Log
Knight Valkyrie Prince The Log
Valkyrie Prince Knight The Log
Knight Valkyrie Prince
Arrows Mother Witch Freeze
Prince Knight Valkyrie
Knight Valkyrie Prince
Freeze Knight Valkyrie Prince The Log
Knight Valkyrie Prince
Arrows Valkyrie Prince The Log
Prince Knight Valkyrie
Valkyrie
Knight Valkyrie Freeze Prince The Log
Arrows Valkyrie Freeze The Log Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Freeze The Log
Arrows The Log
Arrows The Log
Arrows Knight Valkyrie Freeze Prince The Log
Arrows Valkyrie The Log
Arrows Mother Witch Freeze
Arrows The Log
Arrows The Log Freeze
Arrows The Log
Prince
Arrows Knight Valkyrie Prince The Log
Arrows
Knight The Log
Arrows Freeze
Arrows Prince The Log
Arrows The Log
Arrows The Log
Arrows Freeze
Arrows Prince The Log
Arrows Valkyrie The Log Mother Witch
Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows Freeze The Log Mother Witch Valkyrie
Arrows The Log
Arrows Prince The Log
Arrows The Log
Arrows Mother Witch
Freeze
Arrows The Log
Arrows Freeze
Prince
Arrows The Log
Freeze Prince
Arrows
Freeze
Arrows The Log
Knight Valkyrie Prince
Arrows The Log
Arrows
Prince
Freeze The Log
Freeze Prince The Log
Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: