My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon Balloon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Baby Dragon Balloon
Zap
Firecracker Balloon
Barbarian Barrel
Knight Firecracker Giant Skeleton Electro Wizard
The Log
Firecracker Giant Skeleton
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Baby Dragon Balloon Giant Skeleton Electro Wizard
Fireball
Firecracker Baby Dragon Balloon Electro Wizard
Poison
Firecracker Balloon Electro Wizard
Lightning
Knight Baby Dragon Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Firecracker Baby Dragon Electro Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Firecracker

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Giant Skeleton
Knight
Firecracker Baby Dragon Balloon Arrows Electro Wizard
Firecracker
Knight Baby Dragon Balloon Giant Skeleton
Rage
Balloon Giant Skeleton Electro Wizard
Baby Dragon
Knight Firecracker Balloon Giant Skeleton Electro Wizard
Balloon
Arrows Knight Rage Firecracker Baby Dragon Giant Skeleton Electro Wizard
Giant Skeleton
Arrows Firecracker Rage Baby Dragon Balloon Electro Wizard
Electro Wizard
Knight Rage Baby Dragon Balloon Giant Skeleton

Defense Synergies 2 8

Arrows
Knight Giant Skeleton
Knight
Firecracker Electro Wizard Arrows Baby Dragon
Firecracker
Knight Baby Dragon Giant Skeleton Electro Wizard
Rage
Baby Dragon
Knight Firecracker Giant Skeleton
Balloon
Giant Skeleton
Arrows Firecracker Baby Dragon Electro Wizard
Electro Wizard
Knight Firecracker Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Baby Dragon Electro Wizard
Knight Firecracker Electro Wizard
Knight Giant Skeleton Electro Wizard
Knight Firecracker Electro Wizard
Arrows Firecracker Giant Skeleton
Arrows Firecracker Baby Dragon Electro Wizard
Electro Wizard Arrows Firecracker Baby Dragon
Arrows Baby Dragon Giant Skeleton Electro Wizard
Knight Firecracker Giant Skeleton Electro Wizard
Electro Wizard Arrows Knight Firecracker Baby Dragon Giant Skeleton
Arrows Firecracker Baby Dragon Electro Wizard
Knight Giant Skeleton Electro Wizard
Arrows Firecracker Baby Dragon Electro Wizard
Knight Electro Wizard
Electro Wizard
Arrows Knight Firecracker Electro Wizard
Arrows Knight Firecracker Baby Dragon Electro Wizard
Arrows Baby Dragon Knight Firecracker Giant Skeleton Electro Wizard
Electro Wizard
Arrows Knight Firecracker Baby Dragon Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Skeleton Electro Wizard
Electro Wizard Arrows Knight Firecracker Baby Dragon
Giant Skeleton Knight Electro Wizard
Giant Skeleton Knight Electro Wizard
Giant Skeleton Knight
Arrows Firecracker Baby Dragon Electro Wizard
Knight Giant Skeleton Electro Wizard
Giant Skeleton Knight
Giant Skeleton Electro Wizard Knight Firecracker Baby Dragon
Knight Giant Skeleton
Arrows Giant Skeleton Electro Wizard
Giant Skeleton Knight
Firecracker Baby Dragon
Electro Wizard Knight Firecracker Baby Dragon Giant Skeleton
Arrows Firecracker Baby Dragon Giant Skeleton Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Baby Dragon Giant Skeleton
Arrows Firecracker Baby Dragon Electro Wizard
Arrows Baby Dragon Giant Skeleton
Arrows Knight Firecracker Giant Skeleton
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker
Electro Wizard
Firecracker Arrows Knight Electro Wizard
Arrows Firecracker Baby Dragon
Knight Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Arrows Firecracker Baby Dragon Electro Wizard
Arrows Firecracker Baby Dragon
Baby Dragon Giant Skeleton
Arrows
Arrows Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Electro Wizard
Electro Wizard Firecracker
Arrows
Arrows Firecracker Electro Wizard
Giant Skeleton
Arrows Firecracker
Electro Wizard
Arrows Firecracker Baby Dragon Electro Wizard
Arrows
Knight Firecracker Baby Dragon Electro Wizard
Arrows Firecracker Baby Dragon
Arrows Giant Skeleton
Firecracker
Firecracker Baby Dragon Giant Skeleton Electro Wizard
Firecracker Electro Wizard
Firecracker Baby Dragon Giant Skeleton Electro Wizard
Firecracker

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