My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram P.E.K.K.A Bandit Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Knight Battle Ram Bandit Electro Wizard
The Log
Battle Ram Bandit
Earthquake
Arrows
Royal Delivery
Knight Battle Ram P.E.K.K.A Bandit Electro Wizard Mother Witch
Fireball
Battle Ram Bandit Electro Wizard Mother Witch
Poison
Electro Wizard Mother Witch
Lightning
Knight Battle Ram Bandit Electro Wizard Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Void Bandit Battle Ram Electro Wizard Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Void Bandit

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void P.E.K.K.A Knight Battle Ram Bandit Mother Witch
Knight
Battle Ram Arrows Electro Wizard Mother Witch
Battle Ram
Knight Bandit Arrows P.E.K.K.A Electro Wizard Mother Witch
Void
Arrows
P.E.K.K.A
Arrows Electro Wizard Battle Ram Mother Witch
Bandit
Battle Ram Arrows Electro Wizard
Electro Wizard
P.E.K.K.A Knight Battle Ram Bandit
Mother Witch
Arrows Knight Battle Ram P.E.K.K.A

Defense Synergies 1 8

Arrows
Knight Void P.E.K.K.A Bandit Mother Witch
Knight
Electro Wizard Arrows Mother Witch
Battle Ram
Void
Arrows
P.E.K.K.A
Arrows Electro Wizard
Bandit
Arrows Electro Wizard
Electro Wizard
Knight P.E.K.K.A Bandit
Mother Witch
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Void Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
P.E.K.K.A Knight Void Bandit Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
Arrows P.E.K.K.A
Arrows Bandit Electro Wizard Mother Witch
Electro Wizard Arrows Void
Arrows Void P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Knight Bandit Electro Wizard
Electro Wizard Mother Witch Arrows Knight Bandit
Arrows Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Arrows Knight P.E.K.K.A Electro Wizard
Arrows Knight Bandit Electro Wizard
Arrows Knight Bandit Electro Wizard Mother Witch
P.E.K.K.A Electro Wizard
Arrows Knight P.E.K.K.A Bandit Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void P.E.K.K.A Bandit Electro Wizard
Void Bandit Electro Wizard Arrows Knight
P.E.K.K.A Bandit Knight Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
P.E.K.K.A Knight Bandit
Arrows Mother Witch Electro Wizard
P.E.K.K.A Knight Void Bandit Electro Wizard
P.E.K.K.A Knight
Void P.E.K.K.A Electro Wizard Knight Bandit
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Arrows Void Electro Wizard
P.E.K.K.A Knight Bandit
Electro Wizard Knight P.E.K.K.A
Arrows P.E.K.K.A Electro Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Bandit
Arrows Void Bandit Electro Wizard
Arrows Void Bandit
Arrows Knight Void
Arrows
Arrows Mother Witch
Arrows
Arrows
Arrows Void Bandit
Void Electro Wizard
Void Arrows Knight Bandit Electro Wizard
Void Arrows
Knight Void Bandit
Arrows Void Bandit
Arrows
Arrows Bandit
Arrows Bandit
Arrows
Void Arrows Bandit Electro Wizard
Arrows Mother Witch
Void
Arrows Void
Void
Arrows Void
Arrows Mother Witch
Arrows Void Bandit Electro Wizard
Void Arrows Bandit
Void Arrows Bandit
Arrows Electro Wizard Mother Witch
Electro Wizard Void
Void
Void Arrows Bandit
Void Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Void Bandit
Arrows Electro Wizard
Arrows
Void Knight Electro Wizard
Arrows
Void Arrows
P.E.K.K.A
Electro Wizard
Void Electro Wizard
Void Bandit Electro Wizard

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