My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Baby Dragon Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Baby Dragon Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards Dark Prince Prince
Giant Snowball
Royal Recruits Guards Baby Dragon
Zap
Guards Dark Prince Prince
Barbarian Barrel
Knight Royal Recruits Guards Dark Prince
The Log
Royal Recruits Guards Dark Prince Prince
Earthquake
Guards
Arrows
Royal Recruits Guards
Royal Delivery
Knight Royal Recruits Guards Baby Dragon Dark Prince Prince
Fireball
Baby Dragon
Poison
Royal Recruits Guards
Lightning
Knight Baby Dragon Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits Guards Baby Dragon Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Guards Fireball Baby Dragon Dark Prince Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Guards Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Dark Prince Prince
Knight
Baby Dragon Arrows Fireball Prince
Royal Recruits
Fireball
Arrows Knight Baby Dragon Dark Prince
Guards
Baby Dragon
Knight Fireball Dark Prince Prince
Dark Prince
Prince Arrows Fireball Baby Dragon
Prince
Dark Prince Arrows Knight Baby Dragon

Defense Synergies 0 12

Arrows
Knight Fireball Dark Prince Prince
Knight
Arrows Fireball Baby Dragon
Royal Recruits
Fireball
Arrows Knight Dark Prince
Guards
Baby Dragon Prince
Baby Dragon
Knight Guards Dark Prince Prince
Dark Prince
Arrows Fireball Baby Dragon Prince
Prince
Arrows Guards Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Fireball Baby Dragon
Knight Royal Recruits Dark Prince Prince
Prince Knight Royal Recruits Dark Prince
Royal Recruits Prince Knight Guards Dark Prince
Arrows Royal Recruits Fireball Dark Prince Prince
Arrows Fireball Guards Baby Dragon Dark Prince
Arrows Fireball Baby Dragon
Arrows Royal Recruits Fireball Baby Dragon
Royal Recruits Prince
Knight Guards Royal Recruits Dark Prince Prince
Guards Arrows Knight Royal Recruits Fireball Baby Dragon Dark Prince
Arrows Fireball Baby Dragon
Royal Recruits Prince Knight Fireball Guards Dark Prince
Fireball Arrows Royal Recruits Guards Baby Dragon Dark Prince Prince
Royal Recruits Knight Prince
Royal Recruits Fireball Prince
Arrows Knight Royal Recruits Fireball Dark Prince Prince
Arrows Fireball Knight Royal Recruits Guards Baby Dragon Dark Prince Prince
Arrows Baby Dragon Knight Royal Recruits Fireball Guards Dark Prince
Royal Recruits Prince
Royal Recruits Dark Prince Arrows Knight Fireball Guards Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Guards Fireball Dark Prince Prince
Fireball Arrows Knight Baby Dragon Prince
Royal Recruits Guards Knight Dark Prince Prince
Royal Recruits Guards Dark Prince Prince Knight Fireball
Royal Recruits Knight Guards Dark Prince Prince
Arrows Fireball Baby Dragon
Royal Recruits Guards Dark Prince Prince Knight Fireball
Knight Royal Recruits Dark Prince Prince
Royal Recruits Knight Fireball Baby Dragon Dark Prince Prince
Royal Recruits Guards
Knight Royal Recruits Guards Dark Prince Prince
Royal Recruits Arrows Fireball Guards Dark Prince Prince
Royal Recruits Dark Prince Prince Knight Fireball Guards
Royal Recruits Fireball Baby Dragon
Royal Recruits Guards Knight Fireball Baby Dragon Dark Prince Prince
Arrows Royal Recruits Fireball Baby Dragon Dark Prince
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Royal Recruits Guards Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Knight Royal Recruits Fireball Guards Dark Prince Prince
Fireball Arrows Baby Dragon Dark Prince
Arrows Fireball Baby Dragon
Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Guards Prince
Arrows Knight Royal Recruits Fireball Dark Prince Prince
Fireball Arrows Baby Dragon
Knight Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Prince
Arrows Fireball Baby Dragon
Arrows Royal Recruits Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon Dark Prince Prince
Arrows Fireball Baby Dragon
Fireball Baby Dragon Prince
Arrows Fireball
Prince
Arrows Royal Recruits Fireball Baby Dragon
Arrows Fireball Baby Dragon Dark Prince
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon Prince
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Fireball Guards
Fireball
Arrows Fireball
Arrows Fireball
Prince
Arrows Fireball
Royal Recruits Fireball Guards Dark Prince Prince
Fireball Arrows Baby Dragon
Arrows Fireball
Fireball Knight Baby Dragon Dark Prince Prince
Arrows Fireball Baby Dragon
Arrows Fireball
Royal Recruits Dark Prince Prince
Royal Recruits Fireball Guards Baby Dragon
Fireball
Royal Recruits Fireball Baby Dragon Dark Prince Prince
Prince
Fireball

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