My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Flying Machine Bandit Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Flying Machine Barbarian Barrel Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Bandit Ram Rider
Giant Snowball
Royal Recruits Flying Machine Ram Rider
Zap
Flying Machine Bandit Ram Rider
Barbarian Barrel
Knight Royal Recruits Bandit Electro Wizard
The Log
Royal Recruits Bandit Ram Rider
Earthquake
Arrows
Royal Recruits Flying Machine
Royal Delivery
Knight Royal Recruits Flying Machine Bandit Electro Wizard Ram Rider
Fireball
Flying Machine Bandit Electro Wizard Ram Rider
Poison
Royal Recruits Flying Machine Electro Wizard
Lightning
Knight Bandit Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Bandit Flying Machine Electro Wizard Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Knight Bandit

Attack Synergies 0 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Bandit Ram Rider
Knight
Arrows Flying Machine Barbarian Barrel Electro Wizard Ram Rider
Royal Recruits
Flying Machine Barbarian Barrel Bandit Electro Wizard Ram Rider
Flying Machine
Knight Royal Recruits Barbarian Barrel Ram Rider
Barbarian Barrel
Knight Royal Recruits Flying Machine Bandit Ram Rider
Bandit
Arrows Royal Recruits Barbarian Barrel Electro Wizard Ram Rider
Electro Wizard
Knight Royal Recruits Bandit Ram Rider
Ram Rider
Arrows Knight Royal Recruits Flying Machine Barbarian Barrel Bandit Electro Wizard

Defense Synergies 1 13

Arrows
Knight Barbarian Barrel Bandit
Knight
Electro Wizard Arrows Flying Machine Barbarian Barrel
Royal Recruits
Flying Machine
Knight Barbarian Barrel Bandit Electro Wizard
Barbarian Barrel
Arrows Knight Flying Machine Bandit Electro Wizard
Bandit
Arrows Flying Machine Barbarian Barrel Electro Wizard Ram Rider
Electro Wizard
Knight Flying Machine Barbarian Barrel Bandit Ram Rider
Ram Rider
Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Flying Machine Barbarian Barrel Electro Wizard Ram Rider
Knight Royal Recruits Flying Machine Bandit Electro Wizard Ram Rider
Ram Rider Knight Royal Recruits Bandit Electro Wizard
Royal Recruits Knight Bandit Electro Wizard Ram Rider
Arrows Royal Recruits Barbarian Barrel
Arrows Barbarian Barrel Flying Machine Bandit Electro Wizard
Electro Wizard Ram Rider Arrows Flying Machine
Arrows Royal Recruits Flying Machine Barbarian Barrel Bandit Electro Wizard Ram Rider
Royal Recruits
Knight Royal Recruits Barbarian Barrel Bandit Electro Wizard
Electro Wizard Arrows Knight Royal Recruits Flying Machine Barbarian Barrel Bandit Ram Rider
Arrows Flying Machine Electro Wizard Ram Rider
Royal Recruits Knight Flying Machine Bandit Electro Wizard Ram Rider
Arrows Royal Recruits Barbarian Barrel Electro Wizard
Royal Recruits Knight Bandit Electro Wizard Ram Rider
Royal Recruits Bandit Electro Wizard Ram Rider
Arrows Knight Royal Recruits Electro Wizard
Arrows Knight Royal Recruits Flying Machine Barbarian Barrel Bandit Electro Wizard Ram Rider
Arrows Barbarian Barrel Knight Royal Recruits Flying Machine Bandit Electro Wizard Ram Rider
Royal Recruits Electro Wizard Ram Rider
Royal Recruits Arrows Knight Flying Machine Barbarian Barrel Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Barbarian Barrel Bandit Electro Wizard
Bandit Electro Wizard Arrows Knight Flying Machine Barbarian Barrel
Royal Recruits Bandit Knight Electro Wizard Ram Rider
Royal Recruits Knight Barbarian Barrel Bandit Electro Wizard Ram Rider
Royal Recruits Knight Bandit Ram Rider
Arrows Flying Machine Electro Wizard Ram Rider
Royal Recruits Knight Flying Machine Bandit Electro Wizard Ram Rider
Knight Royal Recruits
Royal Recruits Electro Wizard Knight Flying Machine Barbarian Barrel Bandit
Royal Recruits
Knight Royal Recruits Flying Machine
Royal Recruits Arrows Electro Wizard
Royal Recruits Knight Bandit Ram Rider
Royal Recruits Flying Machine
Royal Recruits Electro Wizard Knight Flying Machine Barbarian Barrel
Arrows Royal Recruits Flying Machine Barbarian Barrel Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Recruits Flying Machine Barbarian Barrel Bandit
Arrows Flying Machine Barbarian Barrel Bandit Electro Wizard Ram Rider
Arrows Flying Machine Barbarian Barrel Bandit
Arrows Knight Royal Recruits Flying Machine Barbarian Barrel
Arrows Barbarian Barrel
Arrows Flying Machine Ram Rider
Arrows Flying Machine
Arrows Flying Machine Barbarian Barrel Ram Rider
Arrows Flying Machine Bandit Ram Rider
Electro Wizard
Arrows Knight Royal Recruits Flying Machine Barbarian Barrel Bandit Electro Wizard Ram Rider
Arrows Flying Machine
Flying Machine Knight Barbarian Barrel Bandit
Arrows Flying Machine Barbarian Barrel Bandit
Arrows Flying Machine Barbarian Barrel
Arrows Flying Machine Barbarian Barrel Bandit
Arrows Royal Recruits Flying Machine Barbarian Barrel Bandit
Arrows Barbarian Barrel
Arrows Flying Machine Barbarian Barrel Bandit Electro Wizard
Arrows Flying Machine Barbarian Barrel
Arrows
Arrows Royal Recruits Flying Machine Barbarian Barrel
Arrows Barbarian Barrel
Arrows Flying Machine Barbarian Barrel Bandit Electro Wizard Ram Rider
Arrows Flying Machine Bandit Ram Rider
Arrows Barbarian Barrel Bandit
Arrows Flying Machine Electro Wizard
Electro Wizard Flying Machine
Arrows Bandit
Arrows Electro Wizard
Arrows
Electro Wizard Royal Recruits Flying Machine Barbarian Barrel Bandit
Arrows Flying Machine Electro Wizard Ram Rider
Arrows Barbarian Barrel
Knight Flying Machine Electro Wizard
Arrows Flying Machine
Arrows
Royal Recruits Flying Machine
Royal Recruits Flying Machine Electro Wizard
Flying Machine Electro Wizard
Royal Recruits Flying Machine Barbarian Barrel Bandit Electro Wizard

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