My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Valkyrie Battle Ram Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Valkyrie Battle Ram Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Wall Breakers
Giant Snowball
Royal Recruits Battle Ram Wall Breakers
Zap
Battle Ram Wall Breakers
Barbarian Barrel
Knight Royal Recruits Valkyrie Battle Ram Wall Breakers
The Log
Royal Recruits Battle Ram Wall Breakers
Earthquake
Arrows
Royal Recruits Wall Breakers
Royal Delivery
Knight Royal Recruits Valkyrie Battle Ram Wall Breakers Mother Witch
Fireball
Battle Ram Wall Breakers Mother Witch
Poison
Royal Recruits Mother Witch
Lightning
Knight Valkyrie Battle Ram Mother Witch
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits Valkyrie Battle Ram Freeze Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Knight Valkyrie Battle Ram Freeze Mother Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Arrows Knight Valkyrie

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Battle Ram Wall Breakers Freeze Mother Witch
Knight
Battle Ram Wall Breakers Arrows Mother Witch
Royal Recruits
Battle Ram Wall Breakers
Valkyrie
Battle Ram Wall Breakers Mother Witch
Battle Ram
Knight Arrows Royal Recruits Valkyrie Wall Breakers Freeze Mother Witch
Wall Breakers
Knight Arrows Royal Recruits Valkyrie Battle Ram
Freeze
Arrows Battle Ram
Mother Witch
Arrows Knight Valkyrie Battle Ram

Defense Synergies 0 6

Arrows
Knight Valkyrie Mother Witch
Knight
Arrows Mother Witch
Royal Recruits
Valkyrie
Arrows Freeze Mother Witch
Battle Ram
Wall Breakers
Freeze
Valkyrie
Mother Witch
Arrows Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Valkyrie
Knight Royal Recruits Valkyrie
Knight Royal Recruits Valkyrie Freeze
Royal Recruits Knight Valkyrie
Arrows Royal Recruits Valkyrie
Arrows Freeze Valkyrie Mother Witch
Arrows Freeze
Arrows Royal Recruits Valkyrie
Royal Recruits
Knight Royal Recruits Valkyrie
Valkyrie Mother Witch Arrows Knight Royal Recruits Freeze
Arrows
Royal Recruits Knight Valkyrie Freeze
Valkyrie Arrows Royal Recruits Freeze
Royal Recruits Knight
Royal Recruits Freeze
Arrows Knight Royal Recruits Valkyrie
Arrows Knight Royal Recruits Valkyrie
Arrows Valkyrie Freeze Knight Royal Recruits Mother Witch
Royal Recruits
Royal Recruits Valkyrie Arrows Knight Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Valkyrie
Arrows Knight Valkyrie
Royal Recruits Knight Valkyrie
Royal Recruits Valkyrie Knight
Royal Recruits Knight Valkyrie
Arrows Mother Witch Freeze
Royal Recruits Knight Valkyrie
Knight Royal Recruits Valkyrie
Royal Recruits Freeze Knight Valkyrie
Royal Recruits
Knight Royal Recruits Valkyrie
Royal Recruits Arrows Valkyrie
Royal Recruits Knight Valkyrie
Royal Recruits Valkyrie
Royal Recruits Knight Valkyrie Freeze
Arrows Valkyrie Royal Recruits Freeze Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Recruits Valkyrie Freeze
Arrows
Arrows
Arrows Knight Royal Recruits Valkyrie Freeze
Arrows Valkyrie
Arrows Mother Witch Freeze
Arrows
Arrows Freeze
Arrows
Arrows Knight Royal Recruits Valkyrie
Arrows
Knight
Arrows Freeze
Arrows
Arrows
Arrows Royal Recruits
Arrows Freeze
Arrows
Arrows Valkyrie Mother Witch
Arrows
Arrows Royal Recruits
Arrows Freeze Mother Witch Valkyrie
Arrows
Arrows
Arrows
Arrows Mother Witch
Freeze
Arrows
Arrows Freeze
Arrows
Royal Recruits Freeze
Arrows
Freeze
Arrows
Knight Valkyrie
Arrows
Arrows
Royal Recruits
Royal Recruits Freeze
Royal Recruits Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: