My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Witch Giant Skeleton Princess Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Skeleton Army Baby Dragon Witch Princess
Zap
Skeleton Army Witch Princess
Barbarian Barrel
Knight Skeleton Army Witch Giant Skeleton Princess
The Log
Skeleton Army Witch Giant Skeleton Princess
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch Princess
Royal Delivery
Knight Skeleton Army Baby Dragon Witch Giant Skeleton Princess Mother Witch
Fireball
Skeleton Army Baby Dragon Witch Princess Mother Witch
Poison
Skeleton Army Witch Princess Mother Witch
Lightning
Knight Baby Dragon Witch Mother Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Baby Dragon Giant Skeleton Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Army Princess Baby Dragon Mother Witch Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Skeleton Army Princess

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Giant Skeleton Mother Witch
Knight
Baby Dragon Princess Arrows Witch Mother Witch
Skeleton Army
Baby Dragon
Knight Witch Giant Skeleton
Witch
Knight Baby Dragon Giant Skeleton
Giant Skeleton
Arrows Baby Dragon Witch Princess Mother Witch
Princess
Knight Giant Skeleton Mother Witch
Mother Witch
Arrows Knight Giant Skeleton Princess

Defense Synergies 1 16

Arrows
Knight Giant Skeleton Mother Witch
Knight
Princess Arrows Skeleton Army Baby Dragon Witch Mother Witch
Skeleton Army
Knight Giant Skeleton Princess
Baby Dragon
Knight Witch Giant Skeleton Mother Witch
Witch
Knight Baby Dragon Giant Skeleton
Giant Skeleton
Arrows Skeleton Army Baby Dragon Witch Princess Mother Witch
Princess
Knight Skeleton Army Giant Skeleton Mother Witch
Mother Witch
Arrows Knight Baby Dragon Giant Skeleton Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon
Skeleton Army Knight Witch
Skeleton Army Witch Knight Giant Skeleton
Skeleton Army Witch Knight
Arrows Skeleton Army Giant Skeleton Princess
Arrows Skeleton Army Baby Dragon Mother Witch
Arrows Baby Dragon Witch Princess
Arrows Baby Dragon Giant Skeleton
Witch Skeleton Army Princess
Knight Skeleton Army Giant Skeleton
Skeleton Army Witch Mother Witch Arrows Knight Baby Dragon Giant Skeleton Princess
Arrows Baby Dragon Witch Princess
Skeleton Army Knight Witch Giant Skeleton
Skeleton Army Arrows Baby Dragon Witch Princess
Skeleton Army Knight
Skeleton Army
Arrows Knight Skeleton Army Witch
Arrows Knight Skeleton Army Baby Dragon Witch
Arrows Baby Dragon Witch Knight Giant Skeleton Princess Mother Witch
Skeleton Army Arrows Knight Baby Dragon Witch Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Witch Giant Skeleton
Arrows Knight Baby Dragon
Skeleton Army Giant Skeleton Knight Witch
Skeleton Army Giant Skeleton Knight
Giant Skeleton Knight Skeleton Army Witch
Arrows Mother Witch Baby Dragon Witch Princess
Skeleton Army Knight Witch Giant Skeleton
Giant Skeleton Knight Skeleton Army
Giant Skeleton Knight Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Knight Witch Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton Knight Witch
Skeleton Army Baby Dragon Witch Princess
Skeleton Army Witch Knight Baby Dragon Giant Skeleton
Arrows Baby Dragon Witch Giant Skeleton Princess Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Baby Dragon Giant Skeleton
Arrows Baby Dragon Princess
Arrows Baby Dragon Giant Skeleton
Arrows Knight Giant Skeleton
Arrows Baby Dragon
Arrows Mother Witch Baby Dragon Witch Princess
Arrows Baby Dragon Witch Princess
Arrows Baby Dragon Princess
Arrows
Arrows Knight Princess
Arrows Baby Dragon Princess
Knight Baby Dragon Princess
Arrows Baby Dragon Princess
Princess Arrows Baby Dragon
Arrows Baby Dragon Witch Princess
Arrows Baby Dragon Princess
Arrows
Arrows Baby Dragon Princess
Arrows Baby Dragon Witch Princess Mother Witch
Baby Dragon Giant Skeleton
Arrows Princess
Arrows Baby Dragon
Arrows Mother Witch Baby Dragon Witch Princess
Witch
Arrows Baby Dragon Witch Princess
Arrows Baby Dragon Witch Princess
Arrows Baby Dragon
Arrows Baby Dragon Witch Princess Mother Witch
Witch
Arrows
Arrows Princess
Giant Skeleton
Arrows Princess
Skeleton Army Witch Princess
Arrows Baby Dragon Witch Princess
Arrows
Knight Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows Giant Skeleton
Baby Dragon Witch Giant Skeleton Princess
Witch Princess
Baby Dragon Witch Giant Skeleton Princess

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