My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Dragons Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Knight Valkyrie Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Dragons Skeleton Army
Royal Delivery
Knight Skeleton Dragons Valkyrie Wizard Skeleton Army P.E.K.K.A
Fireball
Skeleton Dragons Wizard Skeleton Army
Poison
Skeleton Dragons Wizard Skeleton Army
Lightning
Knight Skeleton Dragons Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Skeleton Army Skeleton Dragons Valkyrie Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight
Knight
Skeleton Dragons Arrows Wizard
Skeleton Dragons
Knight Valkyrie P.E.K.K.A
Valkyrie
Skeleton Dragons Wizard P.E.K.K.A
Wizard
Knight Valkyrie Rage P.E.K.K.A
Rage
Wizard
Skeleton Army
P.E.K.K.A
Arrows Skeleton Dragons Valkyrie Wizard

Defense Synergies 1 12

Arrows
Knight Valkyrie P.E.K.K.A
Knight
Skeleton Dragons Arrows Wizard Skeleton Army
Skeleton Dragons
Knight Valkyrie Skeleton Army P.E.K.K.A
Valkyrie
Arrows Skeleton Dragons Wizard P.E.K.K.A
Wizard
Knight Valkyrie Skeleton Army P.E.K.K.A
Rage
Skeleton Army
Knight Skeleton Dragons Wizard
P.E.K.K.A
Arrows Skeleton Dragons Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Valkyrie Wizard
Skeleton Army P.E.K.K.A Knight Skeleton Dragons Valkyrie
Skeleton Army P.E.K.K.A Knight Skeleton Dragons Valkyrie
Skeleton Army P.E.K.K.A Knight Skeleton Dragons Valkyrie
Arrows Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Skeleton Dragons Valkyrie
Skeleton Dragons Arrows Wizard
Arrows Skeleton Dragons Valkyrie P.E.K.K.A
P.E.K.K.A Skeleton Army
Knight Skeleton Army Valkyrie
Skeleton Dragons Valkyrie Skeleton Army Arrows Knight Wizard
Arrows Skeleton Dragons Wizard
Skeleton Army P.E.K.K.A Knight Skeleton Dragons Valkyrie Wizard
Valkyrie Wizard Skeleton Army Arrows Skeleton Dragons P.E.K.K.A
Skeleton Army P.E.K.K.A Knight
Skeleton Army P.E.K.K.A
Wizard Arrows Knight Skeleton Dragons Valkyrie Skeleton Army P.E.K.K.A
Arrows Knight Skeleton Dragons Valkyrie Wizard Skeleton Army
Arrows Valkyrie Wizard Knight Skeleton Dragons
P.E.K.K.A
Skeleton Dragons Valkyrie Wizard Skeleton Army Arrows Knight P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army P.E.K.K.A
Arrows Knight Skeleton Dragons Valkyrie Wizard
Skeleton Army P.E.K.K.A Knight Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Knight
P.E.K.K.A Knight Valkyrie Skeleton Army
Arrows Skeleton Dragons Wizard
Skeleton Army P.E.K.K.A Knight Valkyrie
P.E.K.K.A Knight Valkyrie Skeleton Army
P.E.K.K.A Knight Skeleton Dragons Valkyrie Skeleton Army
P.E.K.K.A Skeleton Dragons Skeleton Army
P.E.K.K.A Knight Valkyrie
Skeleton Army P.E.K.K.A Arrows Valkyrie
Skeleton Army P.E.K.K.A Knight Valkyrie Wizard
Wizard Skeleton Dragons Valkyrie Skeleton Army
Skeleton Army Knight Skeleton Dragons Valkyrie P.E.K.K.A
Arrows Valkyrie Skeleton Dragons Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Skeleton Dragons Valkyrie
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Knight Skeleton Dragons Valkyrie
Wizard Arrows Skeleton Dragons Valkyrie
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Arrows Knight Skeleton Dragons Valkyrie Wizard
Arrows Skeleton Dragons Wizard
Knight Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Arrows
Skeleton Dragons
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Valkyrie Wizard
Skeleton Dragons
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons
Arrows Skeleton Dragons Valkyrie Wizard
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons
Arrows Skeleton Dragons Wizard
Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons
P.E.K.K.A
Arrows Wizard
Skeleton Army
Arrows Skeleton Dragons Wizard
Arrows
Knight Skeleton Dragons Valkyrie Wizard
Arrows Skeleton Dragons Wizard
Arrows
Skeleton Dragons P.E.K.K.A
Skeleton Dragons
Skeleton Dragons

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