My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
RIP
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Barrel Guards
Giant Snowball
Skeleton Barrel Goblin Barrel Guards
Zap
Skeleton Barrel Goblin Barrel Guards
Barbarian Barrel
Knight Skeleton Barrel Goblin Barrel Guards
The Log
Skeleton Barrel Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Skeleton Barrel Goblin Barrel Guards
Royal Delivery
Knight Skeleton Barrel Battle Healer Goblin Barrel Guards
Fireball
Skeleton Barrel Battle Healer Goblin Barrel
Poison
Skeleton Barrel Battle Healer Guards
Lightning
Knight Battle Healer
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel Battle Healer Guards Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Skeleton Barrel Goblin Barrel Guards Battle Healer Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Skeleton Barrel

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Skeleton Barrel Battle Healer Goblin Barrel Freeze
Knight
Skeleton Barrel Goblin Barrel Arrows The Log
Skeleton Barrel
Knight Goblin Barrel Arrows Battle Healer Guards Freeze
Battle Healer
Arrows Skeleton Barrel Goblin Barrel
Goblin Barrel
Knight Skeleton Barrel Arrows Battle Healer Guards
Guards
Skeleton Barrel Goblin Barrel The Log
Freeze
Arrows Skeleton Barrel
The Log
Knight Guards

Defense Synergies 0 5

Arrows
Knight Battle Healer
Knight
Arrows The Log
Skeleton Barrel
Battle Healer
Arrows The Log
Goblin Barrel
Guards
The Log
Freeze
The Log
Knight Battle Healer Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel The Log
Knight Battle Healer The Log
Knight Freeze
Knight Guards
Arrows Battle Healer The Log
Arrows Freeze The Log Guards
Arrows Freeze
Arrows Skeleton Barrel Battle Healer The Log
Knight Guards Battle Healer
Guards Arrows Knight Freeze The Log
Arrows
Knight Battle Healer Guards Freeze The Log
Arrows Guards Freeze The Log
Knight
Freeze The Log
Arrows Knight
Arrows Knight Battle Healer Guards The Log
Arrows Freeze The Log Knight Battle Healer Guards
Arrows Knight Battle Healer Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Battle Healer
Arrows Knight Skeleton Barrel Battle Healer The Log
Guards Knight Battle Healer The Log
Guards Knight Battle Healer The Log
Knight Battle Healer Guards
Arrows Skeleton Barrel Freeze
Guards Knight Battle Healer
Knight Battle Healer
Freeze Knight The Log
Guards
Knight Guards
Arrows Guards The Log
Knight Guards
Guards Knight Battle Healer Freeze The Log
Arrows Battle Healer Freeze The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Guards Freeze The Log
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Arrows Knight Skeleton Barrel Guards Freeze The Log
Arrows The Log
Arrows Skeleton Barrel Freeze
Arrows The Log
Arrows The Log Skeleton Barrel Freeze
Arrows The Log Skeleton Barrel
Guards
Arrows Knight Skeleton Barrel The Log
Arrows
Knight Skeleton Barrel The Log
Arrows Skeleton Barrel Freeze
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Arrows Freeze
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
The Log
Arrows
The Log
Arrows Skeleton Barrel The Log
Arrows Freeze The Log
Arrows The Log Skeleton Barrel
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Arrows
Skeleton Barrel Guards Freeze
Arrows The Log
Arrows Freeze
Arrows The Log
Skeleton Barrel Guards Freeze
Arrows
Freeze
Arrows The Log
Knight
Arrows The Log Skeleton Barrel
Arrows
Guards Freeze The Log
Skeleton Barrel Freeze The Log

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