My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Firecracker Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Barbarians Elite Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elite Barbarians
Giant Snowball
Skeleton Barrel Barbarians
Zap
Skeleton Barrel Firecracker
Barbarian Barrel
Knight Skeleton Barrel Firecracker Barbarians Elite Barbarians Valkyrie
The Log
Skeleton Barrel Firecracker Barbarians Elite Barbarians
Earthquake
Firecracker Barbarians
Arrows
Skeleton Barrel Firecracker
Royal Delivery
Knight Skeleton Barrel Firecracker Barbarians Elite Barbarians Valkyrie
Fireball
Skeleton Barrel Firecracker Barbarians Elite Barbarians
Poison
Skeleton Barrel Firecracker Barbarians
Lightning
Knight Elite Barbarians Valkyrie
Rocket
Barbarians Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Barrel Firecracker Valkyrie Barbarians Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Skeleton Barrel Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Knight Skeleton Barrel Mega Knight
Knight
Skeleton Barrel Firecracker Arrows Elite Barbarians
Skeleton Barrel
Knight Firecracker Arrows Valkyrie Mega Knight
Firecracker
Knight Skeleton Barrel Elite Barbarians Valkyrie Mega Knight
Barbarians
Elite Barbarians
Arrows Valkyrie Knight Firecracker Mega Knight
Valkyrie
Elite Barbarians Skeleton Barrel Firecracker
Mega Knight
Arrows Skeleton Barrel Firecracker Elite Barbarians

Defense Synergies 4 6

Arrows
Mega Knight Knight Barbarians Valkyrie
Knight
Firecracker Arrows
Skeleton Barrel
Mega Knight
Firecracker
Knight Valkyrie Mega Knight
Barbarians
Arrows
Elite Barbarians
Valkyrie Mega Knight
Valkyrie
Firecracker Elite Barbarians Arrows
Mega Knight
Arrows Skeleton Barrel Firecracker Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Firecracker Valkyrie
Barbarians Elite Barbarians Knight Firecracker Valkyrie Mega Knight
Barbarians Mega Knight Knight Elite Barbarians Valkyrie
Barbarians Elite Barbarians Knight Firecracker Valkyrie Mega Knight
Arrows Firecracker Barbarians Elite Barbarians Valkyrie Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Skeleton Barrel Barbarians Valkyrie Mega Knight
Barbarians Elite Barbarians
Knight Elite Barbarians Firecracker Barbarians Valkyrie Mega Knight
Barbarians Valkyrie Arrows Knight Firecracker Mega Knight
Arrows Firecracker
Barbarians Mega Knight Knight Elite Barbarians Valkyrie
Valkyrie Mega Knight Arrows Firecracker Barbarians
Barbarians Elite Barbarians Knight Mega Knight
Barbarians Elite Barbarians Mega Knight
Barbarians Mega Knight Arrows Knight Firecracker Elite Barbarians Valkyrie
Arrows Valkyrie Mega Knight Knight Firecracker Barbarians Elite Barbarians
Arrows Valkyrie Knight Firecracker Barbarians Mega Knight
Barbarians Elite Barbarians
Valkyrie Mega Knight Arrows Knight Firecracker Barbarians Elite Barbarians
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Mega Knight Elite Barbarians
Arrows Knight Skeleton Barrel Firecracker Elite Barbarians Valkyrie Mega Knight
Barbarians Mega Knight Knight Elite Barbarians Valkyrie
Valkyrie Mega Knight Knight Barbarians Elite Barbarians
Barbarians Knight Elite Barbarians Valkyrie Mega Knight
Arrows Firecracker Skeleton Barrel
Knight Barbarians Elite Barbarians Valkyrie
Mega Knight Knight Barbarians Elite Barbarians Valkyrie
Mega Knight Knight Firecracker Barbarians Elite Barbarians Valkyrie
Barbarians
Mega Knight Knight Barbarians Elite Barbarians Valkyrie
Mega Knight Arrows Barbarians Elite Barbarians Valkyrie
Barbarians Elite Barbarians Mega Knight Knight Valkyrie
Firecracker Barbarians Valkyrie Mega Knight
Barbarians Elite Barbarians Knight Firecracker Valkyrie
Arrows Valkyrie Mega Knight Firecracker Barbarians Elite Barbarians
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Firecracker Valkyrie
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Knight Skeleton Barrel Firecracker Barbarians Valkyrie
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Skeleton Barrel
Arrows Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Elite Barbarians
Firecracker Arrows Knight Skeleton Barrel Valkyrie
Arrows Firecracker
Knight Skeleton Barrel Firecracker Elite Barbarians
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Elite Barbarians
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Mega Knight
Arrows
Arrows Skeleton Barrel Firecracker Mega Knight
Arrows Skeleton Barrel Firecracker Valkyrie Mega Knight
Mega Knight
Arrows
Arrows Skeleton Barrel Barbarians
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel Firecracker
Elite Barbarians Arrows Firecracker
Skeleton Barrel Firecracker
Elite Barbarians
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Skeleton Barrel Barbarians
Arrows Firecracker
Arrows
Knight Firecracker Valkyrie Mega Knight
Arrows Skeleton Barrel Firecracker
Arrows
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians
Firecracker
Skeleton Barrel Firecracker Mega Knight
Firecracker Mega Knight

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