My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Firecracker Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army
Giant Snowball
Skeleton Barrel Musketeer Skeleton Army
Zap
Skeleton Barrel Firecracker Skeleton Army
Barbarian Barrel
Knight Skeleton Barrel Firecracker Musketeer Skeleton Army
The Log
Skeleton Barrel Firecracker Musketeer Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Skeleton Barrel Firecracker Skeleton Army
Royal Delivery
Knight Skeleton Barrel Firecracker Musketeer Skeleton Army
Fireball
Skeleton Barrel Firecracker Musketeer Skeleton Army
Poison
Skeleton Barrel Firecracker Musketeer Skeleton Army
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Barrel Firecracker Skeleton Army Fireball Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Skeleton Barrel Firecracker

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Skeleton Barrel Mega Knight
Knight
Skeleton Barrel Firecracker Musketeer Arrows Fireball
Skeleton Barrel
Knight Firecracker Fireball Arrows Musketeer Mega Knight
Firecracker
Knight Skeleton Barrel Mega Knight
Fireball
Arrows Skeleton Barrel Knight Mega Knight
Musketeer
Knight Skeleton Barrel Mega Knight
Skeleton Army
Mega Knight
Arrows Skeleton Barrel Firecracker Fireball Musketeer

Defense Synergies 3 14

Arrows
Mega Knight Knight Fireball
Knight
Firecracker Musketeer Arrows Fireball Skeleton Army
Skeleton Barrel
Fireball Musketeer Mega Knight
Firecracker
Knight Musketeer Skeleton Army Mega Knight
Fireball
Arrows Knight Skeleton Barrel Musketeer Mega Knight
Musketeer
Knight Skeleton Barrel Firecracker Fireball Skeleton Army Mega Knight
Skeleton Army
Knight Firecracker Musketeer
Mega Knight
Arrows Skeleton Barrel Firecracker Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Firecracker Fireball Musketeer
Skeleton Army Knight Firecracker Musketeer Mega Knight
Skeleton Army Mega Knight Knight Musketeer
Skeleton Army Knight Firecracker Musketeer Mega Knight
Arrows Firecracker Fireball Skeleton Army Mega Knight
Arrows Fireball Skeleton Army Firecracker Musketeer Mega Knight
Musketeer Arrows Firecracker Fireball
Arrows Skeleton Barrel Fireball Musketeer Mega Knight
Musketeer Skeleton Army
Knight Skeleton Army Firecracker Musketeer Mega Knight
Skeleton Army Arrows Knight Firecracker Fireball Musketeer Mega Knight
Arrows Musketeer Firecracker Fireball
Skeleton Army Mega Knight Knight Fireball Musketeer
Fireball Skeleton Army Mega Knight Arrows Firecracker
Skeleton Army Knight Mega Knight
Skeleton Army Fireball Mega Knight
Mega Knight Arrows Knight Firecracker Fireball Musketeer Skeleton Army
Arrows Fireball Mega Knight Knight Firecracker Musketeer Skeleton Army
Arrows Knight Firecracker Fireball Musketeer Mega Knight
Musketeer
Skeleton Army Mega Knight Arrows Knight Firecracker Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Fireball
Fireball Arrows Knight Skeleton Barrel Firecracker Musketeer Mega Knight
Skeleton Army Mega Knight Knight Musketeer
Skeleton Army Mega Knight Knight Fireball Musketeer
Knight Musketeer Skeleton Army Mega Knight
Arrows Firecracker Fireball Skeleton Barrel Musketeer
Skeleton Army Knight Fireball Musketeer
Mega Knight Knight Skeleton Army
Mega Knight Knight Firecracker Fireball Skeleton Army
Musketeer Skeleton Army
Mega Knight Knight Musketeer
Skeleton Army Mega Knight Arrows Fireball
Skeleton Army Mega Knight Knight Fireball
Firecracker Fireball Musketeer Skeleton Army Mega Knight
Skeleton Army Knight Firecracker Fireball Musketeer
Arrows Mega Knight Firecracker Fireball Musketeer
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Arrows Knight Firecracker Musketeer
Arrows Firecracker Fireball Skeleton Barrel Musketeer
Arrows Skeleton Barrel Fireball
Arrows Knight Skeleton Barrel Firecracker Fireball Musketeer
Fireball Arrows Firecracker Mega Knight
Arrows Firecracker Fireball Skeleton Barrel Musketeer
Arrows Firecracker Musketeer
Arrows Fireball Skeleton Barrel Firecracker
Arrows Fireball Skeleton Barrel Firecracker
Fireball Musketeer
Firecracker Arrows Knight Skeleton Barrel Fireball Musketeer
Fireball Arrows Firecracker Musketeer
Knight Skeleton Barrel Firecracker Fireball Musketeer
Arrows Skeleton Barrel Firecracker Fireball Musketeer
Arrows Skeleton Barrel Firecracker Fireball Musketeer
Arrows Skeleton Barrel Firecracker Fireball Musketeer
Arrows Skeleton Barrel Firecracker Fireball Musketeer Mega Knight
Arrows Fireball
Arrows Skeleton Barrel Firecracker Fireball Musketeer Mega Knight
Arrows Skeleton Barrel Firecracker Fireball Mega Knight
Fireball Musketeer Mega Knight
Arrows Fireball
Musketeer
Arrows Skeleton Barrel Fireball Musketeer
Arrows Firecracker Fireball Mega Knight
Arrows Firecracker Fireball Skeleton Barrel Musketeer
Fireball Arrows Skeleton Barrel Musketeer Mega Knight
Fireball Arrows Skeleton Barrel Firecracker Musketeer
Arrows Firecracker Fireball Musketeer
Skeleton Barrel Firecracker Fireball Musketeer
Fireball
Arrows Fireball Musketeer Mega Knight
Arrows Firecracker Fireball
Mega Knight
Arrows Firecracker Fireball
Skeleton Barrel Fireball Musketeer Skeleton Army
Fireball Arrows Firecracker Musketeer
Arrows Fireball
Fireball Knight Firecracker Musketeer Mega Knight
Arrows Skeleton Barrel Firecracker Fireball Musketeer
Arrows Fireball
Firecracker Musketeer Mega Knight
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Skeleton Barrel Firecracker Fireball Musketeer Mega Knight
Fireball Firecracker Mega Knight

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