My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Firecracker Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Skeleton Barrel
Zap
Skeleton Barrel Firecracker Inferno Tower
Barbarian Barrel
Knight Skeleton Barrel Firecracker Inferno Tower Electro Wizard
The Log
Skeleton Barrel Firecracker
Earthquake
Firecracker Inferno Tower
Arrows
Skeleton Barrel Firecracker
Royal Delivery
Knight Skeleton Barrel Firecracker Electro Wizard
Fireball
Skeleton Barrel Firecracker Inferno Tower Electro Wizard
Poison
Skeleton Barrel Firecracker Inferno Tower Electro Wizard
Lightning
Knight Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Skeleton Barrel Firecracker Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Skeleton Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Skeleton Barrel Mega Knight
Knight
Skeleton Barrel Firecracker Arrows The Log Electro Wizard
Skeleton Barrel
Knight Firecracker Arrows Mega Knight
Firecracker
Knight Skeleton Barrel Mega Knight
Inferno Tower
The Log
Knight Mega Knight
Electro Wizard
Knight Mega Knight
Mega Knight
Arrows Skeleton Barrel Firecracker The Log Electro Wizard

Defense Synergies 7 11

Arrows
Mega Knight Knight Inferno Tower
Knight
Firecracker Inferno Tower Electro Wizard Arrows The Log
Skeleton Barrel
Mega Knight
Firecracker
Knight The Log Inferno Tower Electro Wizard Mega Knight
Inferno Tower
Knight The Log Electro Wizard Arrows Firecracker Mega Knight
The Log
Firecracker Inferno Tower Knight Electro Wizard Mega Knight
Electro Wizard
Knight Inferno Tower Firecracker The Log Mega Knight
Mega Knight
Arrows Skeleton Barrel Firecracker Inferno Tower The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Firecracker Inferno Tower The Log Electro Wizard
Inferno Tower Knight Firecracker The Log Electro Wizard Mega Knight
Inferno Tower Mega Knight Knight Electro Wizard
Inferno Tower Knight Firecracker Electro Wizard Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows The Log Firecracker Electro Wizard Mega Knight
Inferno Tower Electro Wizard Arrows Firecracker
Arrows Skeleton Barrel Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower
Knight Firecracker Inferno Tower Electro Wizard Mega Knight
Electro Wizard Arrows Knight Firecracker The Log Mega Knight
Arrows Inferno Tower Firecracker Electro Wizard
Inferno Tower Mega Knight Knight The Log Electro Wizard
Mega Knight Arrows Firecracker The Log Electro Wizard
Inferno Tower Knight Electro Wizard Mega Knight
Inferno Tower The Log Electro Wizard Mega Knight
Mega Knight Arrows Knight Firecracker Inferno Tower Electro Wizard
Arrows Mega Knight Knight Firecracker The Log Electro Wizard
Arrows The Log Knight Firecracker Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Mega Knight Arrows Knight Firecracker The Log Electro Wizard
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Inferno Tower Electro Wizard
Electro Wizard Arrows Knight Skeleton Barrel Firecracker The Log Mega Knight
Mega Knight Knight Inferno Tower The Log Electro Wizard
Mega Knight Knight Inferno Tower The Log Electro Wizard
Inferno Tower Knight Mega Knight
Arrows Firecracker Skeleton Barrel Electro Wizard
Knight Inferno Tower Electro Wizard
Inferno Tower Mega Knight Knight
Electro Wizard Mega Knight Knight Firecracker Inferno Tower The Log
Inferno Tower
Mega Knight Knight Inferno Tower
Mega Knight Arrows The Log Electro Wizard
Mega Knight Knight Inferno Tower
Firecracker Mega Knight
Inferno Tower Electro Wizard Knight Firecracker The Log
Arrows Mega Knight Firecracker Inferno Tower The Log Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Firecracker The Log
Arrows Firecracker Skeleton Barrel The Log Electro Wizard
Arrows Skeleton Barrel The Log
Arrows Knight Skeleton Barrel Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Skeleton Barrel
Arrows Firecracker The Log
Arrows The Log Skeleton Barrel Firecracker
Arrows The Log Skeleton Barrel Firecracker
Electro Wizard
Firecracker Arrows Knight Skeleton Barrel The Log Electro Wizard
Arrows Firecracker
Knight Skeleton Barrel Firecracker The Log
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker The Log
Arrows Skeleton Barrel Firecracker The Log
Arrows Skeleton Barrel Firecracker The Log Mega Knight
Arrows
Arrows Skeleton Barrel Firecracker The Log Electro Wizard Mega Knight
Arrows Skeleton Barrel Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Skeleton Barrel The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel The Log Mega Knight
Arrows Skeleton Barrel Firecracker The Log
Arrows Firecracker Electro Wizard
Electro Wizard Skeleton Barrel Firecracker
Arrows The Log Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker The Log
Skeleton Barrel Electro Wizard
Arrows Firecracker Electro Wizard
Arrows The Log
Knight Firecracker Electro Wizard Mega Knight
Arrows The Log Skeleton Barrel Firecracker
Arrows
Firecracker Mega Knight
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Skeleton Barrel Firecracker The Log Electro Wizard Mega Knight
Firecracker Mega Knight

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