My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Giant Skeleton Electro Wizard Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Minion Horde Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Electro Wizard Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Minion Horde Giant Skeleton
Giant Snowball
Skeleton Barrel Minion Horde
Zap
Skeleton Barrel Minion Horde
Barbarian Barrel
Knight Skeleton Barrel Giant Skeleton Electro Wizard Magic Archer
The Log
Skeleton Barrel Giant Skeleton
Earthquake
Arrows
Skeleton Barrel Minion Horde
Royal Delivery
Knight Skeleton Barrel Minion Horde Giant Skeleton Electro Wizard Magic Archer
Fireball
Skeleton Barrel Minion Horde Electro Wizard Magic Archer
Poison
Skeleton Barrel Minion Horde Electro Wizard Magic Archer
Lightning
Knight Electro Wizard Magic Archer
Rocket
Minion Horde Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Barrel Electro Wizard Magic Archer Golden Knight Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Skeleton Barrel Electro Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Skeleton Barrel Giant Skeleton
Knight
Skeleton Barrel Arrows Minion Horde Electro Wizard Magic Archer
Skeleton Barrel
Knight Arrows Giant Skeleton Magic Archer Golden Knight
Minion Horde
Knight Giant Skeleton
Giant Skeleton
Arrows Skeleton Barrel Minion Horde Electro Wizard Magic Archer
Electro Wizard
Knight Giant Skeleton Magic Archer
Magic Archer
Knight Skeleton Barrel Giant Skeleton Electro Wizard Golden Knight
Golden Knight
Skeleton Barrel Magic Archer

Defense Synergies 2 7

Arrows
Knight Giant Skeleton Golden Knight
Knight
Electro Wizard Magic Archer Arrows Minion Horde
Skeleton Barrel
Minion Horde
Knight
Giant Skeleton
Arrows Electro Wizard Magic Archer
Electro Wizard
Knight Giant Skeleton Magic Archer
Magic Archer
Knight Giant Skeleton Electro Wizard
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Minion Horde Electro Wizard Magic Archer Golden Knight
Minion Horde Knight Electro Wizard
Minion Horde Knight Giant Skeleton Electro Wizard
Minion Horde Knight Electro Wizard
Arrows Giant Skeleton
Arrows Electro Wizard Magic Archer
Minion Horde Electro Wizard Arrows Magic Archer
Arrows Skeleton Barrel Giant Skeleton Electro Wizard Magic Archer Golden Knight
Minion Horde
Knight Minion Horde Giant Skeleton Electro Wizard
Minion Horde Electro Wizard Arrows Knight Giant Skeleton Magic Archer
Arrows Minion Horde Electro Wizard Magic Archer
Minion Horde Knight Giant Skeleton Electro Wizard
Arrows Minion Horde Electro Wizard Magic Archer Golden Knight
Knight Minion Horde Electro Wizard
Minion Horde Electro Wizard
Minion Horde Arrows Knight Electro Wizard
Arrows Knight Minion Horde Electro Wizard Magic Archer Golden Knight
Arrows Knight Giant Skeleton Electro Wizard Magic Archer
Electro Wizard
Arrows Knight Minion Horde Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Skeleton Electro Wizard
Electro Wizard Arrows Knight Skeleton Barrel Magic Archer
Giant Skeleton Knight Minion Horde Electro Wizard Golden Knight
Giant Skeleton Knight Minion Horde Electro Wizard
Giant Skeleton Knight Minion Horde
Arrows Skeleton Barrel Minion Horde Electro Wizard Magic Archer
Knight Minion Horde Giant Skeleton Electro Wizard
Giant Skeleton Knight Minion Horde
Minion Horde Giant Skeleton Electro Wizard Knight Magic Archer
Minion Horde
Knight Minion Horde Giant Skeleton Golden Knight
Arrows Giant Skeleton Electro Wizard
Giant Skeleton Knight Minion Horde Golden Knight
Minion Horde Magic Archer
Electro Wizard Knight Minion Horde Giant Skeleton Magic Archer Golden Knight
Arrows Minion Horde Giant Skeleton Electro Wizard Magic Archer Golden Knight
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Arrows Knight Minion Horde Giant Skeleton Golden Knight
Arrows Skeleton Barrel Electro Wizard Magic Archer Golden Knight
Arrows Skeleton Barrel Minion Horde Giant Skeleton Magic Archer
Arrows Knight Skeleton Barrel Giant Skeleton
Arrows Minion Horde Magic Archer
Arrows Skeleton Barrel Minion Horde Magic Archer
Arrows Minion Horde Magic Archer
Arrows Skeleton Barrel Magic Archer
Arrows Skeleton Barrel Golden Knight
Minion Horde Electro Wizard
Arrows Knight Skeleton Barrel Minion Horde Electro Wizard Magic Archer Golden Knight
Arrows Magic Archer
Knight Skeleton Barrel Magic Archer Golden Knight
Arrows Skeleton Barrel Minion Horde Magic Archer
Arrows Skeleton Barrel Magic Archer
Arrows Skeleton Barrel Minion Horde Magic Archer Golden Knight
Magic Archer Arrows Skeleton Barrel Minion Horde
Arrows
Minion Horde
Arrows Skeleton Barrel Electro Wizard Magic Archer
Arrows Skeleton Barrel Magic Archer Golden Knight
Minion Horde Giant Skeleton Magic Archer
Arrows
Arrows Skeleton Barrel Minion Horde
Arrows Magic Archer
Minion Horde
Arrows Skeleton Barrel Electro Wizard Magic Archer Golden Knight
Arrows Skeleton Barrel Magic Archer Golden Knight
Arrows Skeleton Barrel Magic Archer Golden Knight
Arrows Minion Horde Electro Wizard Magic Archer
Electro Wizard Skeleton Barrel Minion Horde
Minion Horde
Arrows Minion Horde Magic Archer
Arrows Minion Horde Electro Wizard Magic Archer
Minion Horde Giant Skeleton
Arrows Magic Archer
Skeleton Barrel Minion Horde Electro Wizard Magic Archer
Arrows Electro Wizard Magic Archer
Arrows
Knight Minion Horde Electro Wizard Magic Archer
Arrows Skeleton Barrel Magic Archer
Arrows Giant Skeleton
Minion Horde
Minion Horde Giant Skeleton Electro Wizard Magic Archer Golden Knight
Electro Wizard Magic Archer
Skeleton Barrel Giant Skeleton Electro Wizard Magic Archer Golden Knight

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