My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Ice Wizard Royal Ghost Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Mortar Royal Ghost Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Ghost Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Mighty Miner
Giant Snowball
Skeleton Barrel Mighty Miner
Zap
Skeleton Barrel Mortar Mighty Miner
Barbarian Barrel
Knight Skeleton Barrel Mortar Ice Wizard Royal Ghost Electro Wizard
The Log
Skeleton Barrel
Earthquake
Mortar
Arrows
Skeleton Barrel
Royal Delivery
Knight Skeleton Barrel Ice Wizard Royal Ghost Electro Wizard
Fireball
Skeleton Barrel Mortar Ice Wizard Electro Wizard Mighty Miner
Poison
Skeleton Barrel Mortar Ice Wizard Electro Wizard
Lightning
Knight Mortar Ice Wizard Electro Wizard Mighty Miner
Rocket
Mortar Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel Ice Wizard Royal Ghost Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Barrel Ice Wizard Royal Ghost Mortar Electro Wizard Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Skeleton Barrel Ice Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Skeleton Barrel Mortar Mighty Miner
Knight
Skeleton Barrel Mortar Arrows Ice Wizard Electro Wizard
Skeleton Barrel
Knight Arrows Mortar Royal Ghost
Mortar
Knight Arrows Skeleton Barrel
Ice Wizard
Knight
Royal Ghost
Skeleton Barrel Electro Wizard
Electro Wizard
Knight Royal Ghost
Mighty Miner
Arrows

Defense Synergies 2 7

Arrows
Knight Mortar Ice Wizard
Knight
Ice Wizard Electro Wizard Arrows Mortar
Skeleton Barrel
Mortar
Arrows Knight Ice Wizard Electro Wizard
Ice Wizard
Knight Arrows Mortar
Royal Ghost
Electro Wizard
Electro Wizard
Knight Mortar Royal Ghost
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Mortar Electro Wizard
Knight Mortar Ice Wizard Electro Wizard
Mortar Knight Ice Wizard Electro Wizard
Knight Mortar Ice Wizard Electro Wizard
Arrows
Arrows Ice Wizard Royal Ghost Electro Wizard
Electro Wizard Arrows Mortar Ice Wizard
Arrows Skeleton Barrel Electro Wizard
Mighty Miner Mortar Ice Wizard
Knight Ice Wizard Royal Ghost Electro Wizard
Ice Wizard Electro Wizard Arrows Knight Royal Ghost
Arrows Ice Wizard Electro Wizard
Mortar Knight Ice Wizard Electro Wizard
Arrows Mortar Royal Ghost Electro Wizard
Knight Mortar Electro Wizard
Mortar Electro Wizard
Arrows Knight Mortar Electro Wizard
Arrows Mortar Knight Ice Wizard Royal Ghost Electro Wizard
Arrows Mortar Knight Ice Wizard Royal Ghost Electro Wizard
Mortar Electro Wizard
Royal Ghost Arrows Knight Electro Wizard
Mortar Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Ghost Electro Wizard
Electro Wizard Arrows Knight Skeleton Barrel Mortar Royal Ghost
Knight Electro Wizard
Knight Electro Wizard
Knight Mighty Miner
Arrows Skeleton Barrel Ice Wizard Electro Wizard
Knight Ice Wizard Electro Wizard
Mighty Miner Knight
Electro Wizard Knight Mortar
Knight
Arrows Electro Wizard
Knight
Electro Wizard Knight Mortar Mighty Miner
Arrows Ice Wizard Royal Ghost Electro Wizard Mighty Miner
Arrows Mortar Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Mortar Royal Ghost
Arrows Mortar Skeleton Barrel Ice Wizard Royal Ghost Electro Wizard
Arrows Skeleton Barrel
Arrows Knight Skeleton Barrel
Arrows Mortar
Arrows Skeleton Barrel Ice Wizard
Arrows Mortar
Arrows Skeleton Barrel Ice Wizard
Arrows Skeleton Barrel Mortar
Electro Wizard
Arrows Knight Skeleton Barrel Mortar Electro Wizard
Arrows
Knight Skeleton Barrel Mortar
Arrows Skeleton Barrel Mortar
Arrows Skeleton Barrel Mortar
Arrows Skeleton Barrel Mortar
Arrows Skeleton Barrel Mortar
Arrows Mortar
Arrows Skeleton Barrel Mortar Electro Wizard
Arrows Skeleton Barrel Mortar
Arrows
Arrows Skeleton Barrel Mortar
Arrows Mortar Ice Wizard
Arrows Mortar Skeleton Barrel Ice Wizard Royal Ghost Electro Wizard
Arrows Skeleton Barrel Mortar
Arrows Skeleton Barrel Mortar
Arrows Ice Wizard Electro Wizard
Electro Wizard Skeleton Barrel
Arrows Mortar
Arrows Electro Wizard
Mighty Miner
Arrows
Skeleton Barrel Electro Wizard
Arrows Ice Wizard Electro Wizard
Arrows
Knight Electro Wizard
Arrows Skeleton Barrel Mortar
Arrows
Electro Wizard
Electro Wizard
Skeleton Barrel Mortar Royal Ghost Electro Wizard
Mortar

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