My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Elite Barbarians Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elite Barbarians Royal Hogs Skeleton Army
Giant Snowball
Skeleton Barrel Royal Hogs Skeleton Army
Zap
Skeleton Barrel Royal Hogs Skeleton Army
Barbarian Barrel
Knight Skeleton Barrel Elite Barbarians Wizard Royal Hogs Skeleton Army Executioner
The Log
Skeleton Barrel Elite Barbarians Royal Hogs Skeleton Army
Earthquake
Royal Hogs Skeleton Army
Arrows
Skeleton Barrel Royal Hogs Skeleton Army
Royal Delivery
Knight Skeleton Barrel Elite Barbarians Wizard Royal Hogs Skeleton Army Executioner
Fireball
Skeleton Barrel Elite Barbarians Wizard Royal Hogs Skeleton Army Executioner
Poison
Skeleton Barrel Wizard Royal Hogs Skeleton Army Executioner
Lightning
Knight Elite Barbarians Wizard Executioner
Rocket
Elite Barbarians Wizard Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Barrel Skeleton Army Wizard Royal Hogs Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Skeleton Barrel Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Royal Hogs Knight Skeleton Barrel
Knight
Skeleton Barrel Executioner Arrows Elite Barbarians Wizard Royal Hogs
Skeleton Barrel
Knight Arrows Royal Hogs
Elite Barbarians
Arrows Knight Wizard
Wizard
Knight Elite Barbarians Royal Hogs
Royal Hogs
Arrows Knight Skeleton Barrel Wizard Executioner
Skeleton Army
Executioner
Knight Royal Hogs

Defense Synergies 1 6

Arrows
Knight
Knight
Executioner Arrows Wizard Skeleton Army
Skeleton Barrel
Elite Barbarians
Wizard
Wizard
Knight Elite Barbarians Skeleton Army
Royal Hogs
Skeleton Army
Knight Wizard Executioner
Executioner
Knight Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Wizard Executioner
Elite Barbarians Skeleton Army Knight Executioner
Skeleton Army Knight Elite Barbarians Executioner
Elite Barbarians Skeleton Army Knight
Arrows Elite Barbarians Skeleton Army
Arrows Skeleton Army Executioner
Arrows Wizard Executioner
Arrows Skeleton Barrel
Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army
Skeleton Army Executioner Arrows Knight Wizard
Arrows Executioner Wizard
Skeleton Army Knight Elite Barbarians Wizard
Wizard Skeleton Army Executioner Arrows
Elite Barbarians Skeleton Army Knight
Skeleton Army Elite Barbarians
Wizard Arrows Knight Elite Barbarians Skeleton Army Executioner
Arrows Knight Elite Barbarians Wizard Skeleton Army Executioner
Arrows Wizard Executioner Knight
Elite Barbarians
Wizard Skeleton Army Arrows Knight Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Elite Barbarians
Arrows Knight Skeleton Barrel Elite Barbarians Wizard Executioner
Skeleton Army Knight Elite Barbarians
Skeleton Army Knight Elite Barbarians
Knight Elite Barbarians Skeleton Army Executioner
Arrows Wizard Executioner Skeleton Barrel
Skeleton Army Knight Elite Barbarians
Knight Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army
Skeleton Army
Knight Elite Barbarians
Skeleton Army Arrows Elite Barbarians
Elite Barbarians Skeleton Army Knight Wizard Executioner
Wizard Skeleton Army Executioner
Elite Barbarians Skeleton Army Knight Executioner
Arrows Executioner Elite Barbarians Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight
Arrows Skeleton Barrel Executioner
Arrows Skeleton Barrel
Arrows Knight Skeleton Barrel
Wizard Executioner Arrows
Arrows Wizard Executioner Skeleton Barrel
Arrows Wizard Executioner
Arrows Skeleton Barrel Wizard Executioner
Arrows Skeleton Barrel Wizard
Elite Barbarians
Arrows Knight Skeleton Barrel Wizard
Arrows Wizard Executioner
Knight Skeleton Barrel Elite Barbarians Executioner
Arrows Skeleton Barrel
Arrows Skeleton Barrel Elite Barbarians
Arrows Skeleton Barrel Wizard Executioner
Arrows Skeleton Barrel Wizard Executioner
Arrows
Arrows Skeleton Barrel Wizard Executioner
Arrows Skeleton Barrel Wizard
Arrows Wizard
Arrows Skeleton Barrel
Arrows Wizard Executioner
Arrows Skeleton Barrel Wizard Executioner
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel
Elite Barbarians Arrows Wizard Executioner
Skeleton Barrel Wizard
Elite Barbarians
Arrows Wizard
Arrows
Arrows Wizard
Skeleton Barrel Skeleton Army
Arrows Wizard Executioner
Arrows
Knight Wizard Executioner
Arrows Skeleton Barrel Wizard Executioner
Arrows
Elite Barbarians Executioner
Elite Barbarians
Executioner
Skeleton Barrel Executioner
Wizard

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