My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Balloon Electro Wizard Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Balloon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Lava Hound
Giant Snowball
Dart Goblin Balloon Lumberjack Lava Hound
Zap
Dart Goblin Balloon Lava Hound
Barbarian Barrel
Knight Tesla Dart Goblin Electro Wizard Lumberjack
The Log
Dart Goblin Lumberjack
Earthquake
Tesla
Arrows
Dart Goblin Lava Hound
Royal Delivery
Knight Dart Goblin Balloon Electro Wizard Lumberjack Lava Hound
Fireball
Tesla Dart Goblin Balloon Electro Wizard Lumberjack Lava Hound
Poison
Dart Goblin Balloon Electro Wizard Lava Hound
Lightning
Knight Tesla Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Dart Goblin Tesla Electro Wizard Lumberjack Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Dart Goblin Tesla

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lava Hound Knight Lumberjack
Knight
Dart Goblin Balloon Arrows Electro Wizard Lumberjack
Tesla
Dart Goblin
Knight Lava Hound Balloon
Balloon
Arrows Knight Lumberjack Lava Hound Dart Goblin Electro Wizard
Electro Wizard
Knight Balloon Lumberjack
Lumberjack
Balloon Arrows Knight Electro Wizard Lava Hound
Lava Hound
Arrows Dart Goblin Balloon Lumberjack

Defense Synergies 3 9

Arrows
Knight Tesla Lumberjack
Knight
Tesla Dart Goblin Electro Wizard Arrows Lumberjack
Tesla
Knight Arrows Dart Goblin Electro Wizard
Dart Goblin
Knight Tesla Electro Wizard Lumberjack
Balloon
Electro Wizard
Knight Tesla Dart Goblin Lumberjack
Lumberjack
Arrows Knight Dart Goblin Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Dart Goblin Electro Wizard
Lumberjack Knight Tesla Dart Goblin Electro Wizard
Tesla Lumberjack Knight Dart Goblin Electro Wizard
Tesla Lumberjack Knight Dart Goblin Electro Wizard
Arrows Lumberjack
Arrows Tesla Dart Goblin Electro Wizard Lumberjack
Tesla Dart Goblin Electro Wizard Arrows
Arrows Tesla Dart Goblin Electro Wizard
Tesla Lumberjack
Knight Tesla Dart Goblin Electro Wizard Lumberjack
Dart Goblin Electro Wizard Arrows Knight Tesla Lumberjack
Arrows Tesla Dart Goblin Electro Wizard
Tesla Lumberjack Knight Electro Wizard
Arrows Tesla Dart Goblin Electro Wizard Lumberjack
Knight Tesla Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Tesla Arrows Knight Electro Wizard Lumberjack
Arrows Tesla Knight Dart Goblin Electro Wizard Lumberjack
Arrows Knight Tesla Dart Goblin Electro Wizard Lumberjack
Tesla Dart Goblin Electro Wizard Lumberjack
Arrows Knight Tesla Dart Goblin Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Tesla Electro Wizard
Electro Wizard Arrows Knight Tesla Lumberjack
Lumberjack Knight Electro Wizard
Lumberjack Knight Tesla Electro Wizard
Knight Tesla Lumberjack
Arrows Tesla Dart Goblin Electro Wizard
Knight Tesla Dart Goblin Electro Wizard Lumberjack
Knight Tesla Lumberjack
Electro Wizard Knight
Tesla Dart Goblin
Knight Tesla Dart Goblin Lumberjack
Arrows Electro Wizard
Knight Tesla Lumberjack
Tesla Dart Goblin
Tesla Electro Wizard Knight Dart Goblin Lumberjack
Arrows Tesla Dart Goblin Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows Knight Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Electro Wizard Lumberjack
Arrows Knight Dart Goblin Electro Wizard
Arrows Dart Goblin
Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows
Arrows
Arrows
Arrows Dart Goblin Electro Wizard
Arrows
Arrows Dart Goblin
Arrows Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Arrows Dart Goblin
Arrows Electro Wizard
Arrows
Electro Wizard Dart Goblin
Arrows Dart Goblin Electro Wizard
Arrows
Knight Dart Goblin Electro Wizard Lumberjack
Arrows Dart Goblin
Arrows
Dart Goblin
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin

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