My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Battle Ram Sparky Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Battle Ram Hog Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Sparky
Giant Snowball
Barbarians Battle Ram Hog Rider
Zap
Battle Ram Sparky
Barbarian Barrel
Knight Tesla Barbarians Battle Ram Sparky
The Log
Barbarians Battle Ram Hog Rider Sparky
Earthquake
Tesla Barbarians Hog Rider
Arrows
Royal Delivery
Knight Barbarians Battle Ram Hog Rider Sparky
Fireball
Tesla Barbarians Battle Ram Hog Rider Sparky
Poison
Barbarians Sparky
Lightning
Knight Tesla Battle Ram Sparky Archer Queen
Rocket
Barbarians Hog Rider Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tesla Battle Ram Hog Rider Barbarians Archer Queen Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Tesla Battle Ram

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Sparky Knight Battle Ram
Knight
Battle Ram Hog Rider Arrows Sparky Archer Queen
Tesla
Barbarians
Hog Rider
Battle Ram
Knight Arrows Archer Queen
Hog Rider
Arrows Knight Barbarians Archer Queen
Sparky
Arrows Knight Archer Queen
Archer Queen
Knight Battle Ram Hog Rider Sparky

Defense Synergies 2 5

Arrows
Knight Tesla Barbarians Sparky
Knight
Tesla Archer Queen Arrows Sparky
Tesla
Knight Arrows
Barbarians
Arrows
Battle Ram
Hog Rider
Sparky
Arrows Knight
Archer Queen
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Sparky
Barbarians Sparky Knight Tesla
Tesla Barbarians Sparky Knight
Tesla Barbarians Sparky Knight
Arrows Barbarians Sparky
Arrows Tesla
Tesla Arrows
Arrows Tesla Barbarians Sparky
Tesla Barbarians Sparky Archer Queen
Knight Tesla Barbarians Sparky
Barbarians Arrows Knight Tesla
Arrows Tesla
Tesla Barbarians Sparky Knight
Sparky Arrows Tesla Barbarians
Barbarians Sparky Knight Tesla
Barbarians Tesla Sparky
Tesla Barbarians Sparky Arrows Knight
Arrows Tesla Knight Barbarians
Arrows Knight Tesla Barbarians
Barbarians Sparky Tesla
Arrows Knight Tesla Barbarians Sparky
Tesla Sparky Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Tesla Sparky
Arrows Knight Tesla
Barbarians Knight Sparky
Knight Tesla Barbarians Sparky
Barbarians Knight Tesla Sparky
Arrows Tesla
Sparky Knight Tesla Barbarians
Knight Tesla Barbarians Sparky
Knight Barbarians Sparky
Tesla Barbarians Sparky
Knight Tesla Barbarians Sparky
Arrows Barbarians Archer Queen
Barbarians Knight Tesla Sparky
Tesla Barbarians Sparky
Tesla Barbarians Sparky Knight Archer Queen
Arrows Tesla Barbarians Sparky Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Sparky
Arrows
Arrows Sparky
Arrows Knight Barbarians Sparky
Arrows Sparky
Arrows
Arrows Sparky
Arrows
Arrows
Sparky
Arrows Knight Sparky
Arrows Archer Queen
Knight Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Arrows
Sparky
Arrows
Sparky
Arrows Barbarians
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Barbarians
Arrows Archer Queen
Arrows
Knight Sparky
Arrows
Arrows Sparky Archer Queen
Sparky Archer Queen
Sparky Archer Queen
Archer Queen
Sparky Archer Queen
Sparky
Sparky

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