My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Flying Machine Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Flying Machine
Zap
Firecracker Flying Machine Dark Prince
Barbarian Barrel
Knight Firecracker Tesla Dark Prince Electro Wizard
The Log
Firecracker Dark Prince
Earthquake
Firecracker Tesla
Arrows
Firecracker Flying Machine
Royal Delivery
Knight Firecracker Flying Machine Dark Prince P.E.K.K.A Electro Wizard
Fireball
Firecracker Tesla Flying Machine Electro Wizard
Poison
Firecracker Flying Machine Electro Wizard
Lightning
Knight Tesla Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Tesla Flying Machine Dark Prince Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Tesla

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Dark Prince
Knight
Firecracker Arrows Flying Machine Electro Wizard
Firecracker
Knight Flying Machine Dark Prince P.E.K.K.A
Tesla
Flying Machine
Knight Firecracker Dark Prince P.E.K.K.A
Dark Prince
Arrows Firecracker Flying Machine Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Firecracker Flying Machine
Electro Wizard
P.E.K.K.A Knight Dark Prince

Defense Synergies 3 17

Arrows
Knight Tesla Dark Prince P.E.K.K.A
Knight
Firecracker Tesla Electro Wizard Arrows Flying Machine
Firecracker
Knight Tesla Flying Machine Dark Prince P.E.K.K.A Electro Wizard
Tesla
Knight Arrows Firecracker Dark Prince Electro Wizard
Flying Machine
Knight Firecracker Dark Prince P.E.K.K.A Electro Wizard
Dark Prince
Arrows Firecracker Tesla Flying Machine Electro Wizard
P.E.K.K.A
Arrows Firecracker Flying Machine Electro Wizard
Electro Wizard
Knight Firecracker Tesla Flying Machine Dark Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Flying Machine Electro Wizard
P.E.K.K.A Knight Firecracker Tesla Flying Machine Dark Prince Electro Wizard
Tesla P.E.K.K.A Knight Dark Prince Electro Wizard
Tesla P.E.K.K.A Knight Firecracker Dark Prince Electro Wizard
Arrows Firecracker Dark Prince P.E.K.K.A
Arrows Firecracker Tesla Flying Machine Dark Prince Electro Wizard
Tesla Electro Wizard Arrows Firecracker Flying Machine
Arrows Tesla Flying Machine P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A
Knight Firecracker Tesla Dark Prince Electro Wizard
Electro Wizard Arrows Knight Firecracker Tesla Flying Machine Dark Prince
Arrows Tesla Firecracker Flying Machine Electro Wizard
Tesla P.E.K.K.A Knight Flying Machine Dark Prince Electro Wizard
Arrows Firecracker Tesla Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Tesla Electro Wizard
Tesla P.E.K.K.A Electro Wizard
Tesla Arrows Knight Firecracker Dark Prince P.E.K.K.A Electro Wizard
Arrows Tesla Knight Firecracker Flying Machine Dark Prince Electro Wizard
Arrows Knight Firecracker Tesla Flying Machine Dark Prince Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Dark Prince Arrows Knight Firecracker Tesla Flying Machine P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Firecracker Tesla Flying Machine
P.E.K.K.A Knight Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Knight Tesla Electro Wizard
P.E.K.K.A Knight Tesla Dark Prince
Arrows Firecracker Tesla Flying Machine Electro Wizard
Dark Prince P.E.K.K.A Knight Tesla Flying Machine Electro Wizard
P.E.K.K.A Knight Tesla Dark Prince
P.E.K.K.A Electro Wizard Knight Firecracker Flying Machine Dark Prince
P.E.K.K.A Tesla
P.E.K.K.A Knight Tesla Flying Machine Dark Prince
P.E.K.K.A Arrows Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Knight Tesla
Firecracker Tesla Flying Machine
Tesla Electro Wizard Knight Firecracker Flying Machine Dark Prince P.E.K.K.A
Arrows Firecracker Tesla Flying Machine Dark Prince P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Flying Machine
Arrows Firecracker Flying Machine Electro Wizard
Arrows Flying Machine
Arrows Knight Firecracker Flying Machine Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Electro Wizard
Firecracker Arrows Knight Flying Machine Dark Prince Electro Wizard
Arrows Firecracker Flying Machine
Flying Machine Knight Firecracker
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows
Arrows Firecracker Flying Machine Dark Prince Electro Wizard
Arrows Firecracker Flying Machine
Arrows
Arrows Flying Machine
Arrows Firecracker Dark Prince
Arrows Firecracker Flying Machine Electro Wizard
Arrows Flying Machine
Arrows Firecracker
Arrows Firecracker Flying Machine Electro Wizard
Electro Wizard Firecracker Flying Machine
Arrows
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker
Electro Wizard Flying Machine Dark Prince
Arrows Firecracker Flying Machine Electro Wizard
Arrows
Knight Firecracker Flying Machine Dark Prince Electro Wizard
Arrows Firecracker Flying Machine
Arrows
Firecracker Flying Machine Dark Prince P.E.K.K.A
Firecracker Flying Machine Electro Wizard
Firecracker Flying Machine Electro Wizard
Firecracker Flying Machine Dark Prince Electro Wizard
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: