My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Zap
Barbarian Barrel
Knight Tesla Wizard Giant Skeleton Electro Wizard
The Log
Giant Skeleton
Earthquake
Tesla
Arrows
Royal Delivery
Knight Wizard Giant Skeleton Electro Wizard
Fireball
Tesla Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Knight Tesla Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Earthquake Tesla Electro Wizard Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Earthquake

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Earthquake Giant Skeleton
Knight
Arrows Earthquake Wizard The Log Electro Wizard
Tesla
Earthquake
Arrows Knight Giant Skeleton The Log
Wizard
Knight Giant Skeleton
Giant Skeleton
Arrows Earthquake Wizard The Log Electro Wizard
The Log
Knight Earthquake Giant Skeleton
Electro Wizard
Knight Giant Skeleton

Defense Synergies 3 16

Arrows
Knight Tesla Giant Skeleton
Knight
Tesla Electro Wizard Arrows Earthquake Wizard The Log
Tesla
Knight The Log Arrows Earthquake Wizard Electro Wizard
Earthquake
Knight Tesla The Log
Wizard
Knight Tesla Giant Skeleton The Log Electro Wizard
Giant Skeleton
Arrows Wizard The Log Electro Wizard
The Log
Tesla Knight Earthquake Wizard Giant Skeleton Electro Wizard
Electro Wizard
Knight Tesla Wizard Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Tesla Wizard The Log Electro Wizard
Knight Tesla The Log Electro Wizard
Tesla Knight Giant Skeleton Electro Wizard
Tesla Knight Electro Wizard
Arrows Earthquake Giant Skeleton The Log
Arrows The Log Tesla Earthquake Electro Wizard
Tesla Electro Wizard Arrows Wizard
Earthquake Arrows Tesla Giant Skeleton The Log Electro Wizard
Tesla
Knight Tesla Giant Skeleton Electro Wizard
Electro Wizard Arrows Knight Tesla Earthquake Wizard Giant Skeleton The Log
Arrows Tesla Wizard Electro Wizard
Tesla Knight Earthquake Wizard Giant Skeleton The Log Electro Wizard
Wizard Arrows Tesla Earthquake The Log Electro Wizard
Knight Tesla Electro Wizard
Tesla The Log Electro Wizard
Tesla Wizard Arrows Knight Electro Wizard
Arrows Tesla Knight Wizard The Log Electro Wizard
Arrows Earthquake Wizard The Log Knight Tesla Giant Skeleton Electro Wizard
Tesla Electro Wizard
Wizard Arrows Knight Tesla Earthquake Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Giant Skeleton Electro Wizard
Electro Wizard Arrows Knight Tesla Wizard The Log
Giant Skeleton Knight The Log Electro Wizard
Giant Skeleton Knight Tesla The Log Electro Wizard
Giant Skeleton Knight Tesla
Arrows Wizard Tesla Electro Wizard
Knight Tesla Giant Skeleton Electro Wizard
Giant Skeleton Knight Tesla
Giant Skeleton Electro Wizard Knight The Log
Tesla
Knight Tesla Giant Skeleton
Arrows Giant Skeleton The Log Electro Wizard
Giant Skeleton Knight Tesla Wizard
Wizard Tesla
Tesla Electro Wizard Knight Giant Skeleton The Log
Arrows Tesla Earthquake Wizard Giant Skeleton The Log Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Giant Skeleton The Log
Arrows The Log Electro Wizard
Earthquake Arrows Giant Skeleton The Log
Earthquake Arrows Knight Giant Skeleton The Log
Wizard Arrows Earthquake The Log
Arrows Wizard
Arrows Earthquake Wizard The Log
Arrows Earthquake The Log Wizard
Arrows The Log Wizard
Electro Wizard
Arrows Knight Earthquake Wizard The Log Electro Wizard
Arrows Wizard
Earthquake Knight The Log
Earthquake Arrows
Earthquake Arrows The Log
Earthquake Arrows Wizard The Log
Earthquake Arrows Wizard The Log
Arrows Earthquake
Arrows Earthquake Wizard The Log Electro Wizard
Arrows Earthquake Wizard The Log
Earthquake Giant Skeleton The Log
Arrows Wizard
The Log
Earthquake Arrows The Log
Arrows Earthquake The Log Wizard
Arrows The Log Earthquake Wizard Electro Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Arrows Earthquake Wizard The Log
Arrows Electro Wizard
Giant Skeleton
Arrows Earthquake Wizard The Log
Earthquake Electro Wizard
Arrows Wizard Electro Wizard
Arrows The Log
Knight Wizard Electro Wizard
Arrows The Log Earthquake Wizard
Arrows Giant Skeleton
Giant Skeleton The Log Electro Wizard
Electro Wizard
Giant Skeleton The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: