My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Executioner Bandit Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit Fisherman
Giant Snowball
Hog Rider Fisherman
Zap
Bandit Fisherman
Barbarian Barrel
Knight Tesla Executioner Bandit
The Log
Hog Rider Bandit Fisherman
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Executioner Bandit Fisherman
Fireball
Tesla Hog Rider Executioner Bandit Fisherman
Poison
Executioner Fisherman
Lightning
Knight Tesla Executioner Bandit Fisherman
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Bandit Fisherman Tesla Hog Rider Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Bandit Fisherman

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Bandit Mega Knight
Knight
Hog Rider Executioner Arrows
Tesla
Hog Rider
Arrows Knight Executioner Bandit Mega Knight
Executioner
Knight Hog Rider Bandit Mega Knight
Bandit
Arrows Hog Rider Executioner Mega Knight
Fisherman
Mega Knight
Mega Knight
Arrows Hog Rider Executioner Bandit Fisherman

Defense Synergies 3 9

Arrows
Mega Knight Knight Tesla Bandit
Knight
Tesla Executioner Arrows Fisherman
Tesla
Knight Arrows
Hog Rider
Executioner
Knight Bandit Mega Knight
Bandit
Arrows Executioner Fisherman Mega Knight
Fisherman
Knight Bandit Mega Knight
Mega Knight
Arrows Executioner Bandit Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Executioner
Knight Tesla Executioner Bandit Fisherman Mega Knight
Tesla Fisherman Mega Knight Knight Executioner Bandit
Tesla Knight Bandit Fisherman Mega Knight
Arrows Mega Knight
Arrows Tesla Executioner Bandit Mega Knight
Tesla Arrows Executioner
Arrows Tesla Bandit Mega Knight
Tesla Fisherman
Knight Tesla Bandit Fisherman Mega Knight
Executioner Arrows Knight Tesla Bandit Fisherman Mega Knight
Arrows Tesla Executioner
Tesla Mega Knight Knight Bandit
Executioner Mega Knight Arrows Tesla
Knight Tesla Bandit Mega Knight
Tesla Bandit Fisherman Mega Knight
Tesla Mega Knight Arrows Knight Executioner Fisherman
Arrows Tesla Mega Knight Knight Executioner Bandit Fisherman
Arrows Executioner Knight Tesla Bandit Fisherman Mega Knight
Tesla Fisherman
Mega Knight Arrows Knight Tesla Executioner Bandit Fisherman
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla Bandit Fisherman
Bandit Arrows Knight Tesla Executioner Fisherman Mega Knight
Bandit Mega Knight Knight Fisherman
Mega Knight Knight Tesla Bandit Fisherman
Knight Tesla Executioner Bandit Fisherman Mega Knight
Arrows Executioner Tesla
Knight Tesla Bandit
Mega Knight Knight Tesla Fisherman
Mega Knight Knight Bandit
Tesla
Mega Knight Knight Tesla
Mega Knight Arrows
Mega Knight Knight Tesla Executioner Bandit
Tesla Executioner Mega Knight
Tesla Knight Executioner Fisherman
Arrows Executioner Mega Knight Tesla
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Bandit
Arrows Executioner Bandit Fisherman
Arrows Bandit
Arrows Knight
Executioner Arrows Mega Knight
Arrows Executioner
Arrows Executioner
Arrows Executioner
Arrows Bandit Fisherman
Fisherman
Arrows Knight Bandit Fisherman
Arrows Executioner
Knight Executioner Bandit Fisherman
Arrows Bandit Fisherman
Arrows Fisherman
Arrows Executioner Bandit
Arrows Executioner Bandit Mega Knight
Arrows
Fisherman
Arrows Executioner Bandit Fisherman Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Fisherman
Arrows
Arrows Executioner Mega Knight
Fisherman
Arrows Executioner Bandit Fisherman
Arrows Bandit Fisherman Mega Knight
Arrows Bandit Fisherman
Arrows Executioner
Arrows Bandit Mega Knight
Arrows
Mega Knight
Arrows
Bandit
Arrows Executioner
Arrows
Knight Executioner Mega Knight
Arrows Executioner
Arrows
Executioner Mega Knight
Executioner
Executioner Bandit Mega Knight
Mega Knight

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