My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Knight Tesla Electro Wizard Magic Archer
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Electro Wizard Magic Archer
Fireball
Tesla Hog Rider Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Knight Tesla Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Tesla Hog Rider Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Tesla

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Mega Knight
Knight
Hog Rider Arrows The Log Electro Wizard Magic Archer
Tesla
Hog Rider
Arrows Knight The Log Electro Wizard Magic Archer Mega Knight
The Log
Hog Rider Knight Magic Archer Mega Knight
Electro Wizard
Knight Hog Rider Magic Archer Mega Knight
Magic Archer
Knight Hog Rider The Log Electro Wizard Mega Knight
Mega Knight
Arrows Hog Rider The Log Electro Wizard Magic Archer

Defense Synergies 5 11

Arrows
Mega Knight Knight Tesla
Knight
Tesla Electro Wizard Magic Archer Arrows The Log
Tesla
Knight The Log Arrows Electro Wizard Magic Archer
Hog Rider
The Log
Tesla Knight Electro Wizard Magic Archer Mega Knight
Electro Wizard
Knight Tesla The Log Magic Archer Mega Knight
Magic Archer
Knight Tesla The Log Electro Wizard Mega Knight
Mega Knight
Arrows The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log Electro Wizard Magic Archer
Knight Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Knight Electro Wizard
Tesla Knight Electro Wizard Mega Knight
Arrows The Log Mega Knight
Arrows The Log Tesla Electro Wizard Magic Archer Mega Knight
Tesla Electro Wizard Arrows Magic Archer
Arrows Tesla The Log Electro Wizard Magic Archer Mega Knight
Tesla
Knight Tesla Electro Wizard Mega Knight
Electro Wizard Arrows Knight Tesla The Log Magic Archer Mega Knight
Arrows Tesla Electro Wizard Magic Archer
Tesla Mega Knight Knight The Log Electro Wizard
Mega Knight Arrows Tesla The Log Electro Wizard Magic Archer
Knight Tesla Electro Wizard Mega Knight
Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Arrows Knight Electro Wizard
Arrows Tesla Mega Knight Knight The Log Electro Wizard Magic Archer
Arrows The Log Knight Tesla Electro Wizard Magic Archer Mega Knight
Tesla Electro Wizard
Mega Knight Arrows Knight Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla Electro Wizard
Electro Wizard Arrows Knight Tesla The Log Magic Archer Mega Knight
Mega Knight Knight The Log Electro Wizard
Mega Knight Knight Tesla The Log Electro Wizard
Knight Tesla Mega Knight
Arrows Tesla Electro Wizard Magic Archer
Knight Tesla Electro Wizard
Mega Knight Knight Tesla
Electro Wizard Mega Knight Knight The Log Magic Archer
Tesla
Mega Knight Knight Tesla
Mega Knight Arrows The Log Electro Wizard
Mega Knight Knight Tesla
Tesla Magic Archer Mega Knight
Tesla Electro Wizard Knight The Log Magic Archer
Arrows Mega Knight Tesla The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight The Log
Arrows The Log Electro Wizard Magic Archer
Arrows The Log Magic Archer
Arrows Knight The Log
Arrows The Log Magic Archer Mega Knight
Arrows Magic Archer
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Arrows The Log
Electro Wizard
Arrows Knight The Log Electro Wizard Magic Archer
Arrows Magic Archer
Knight The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Magic Archer Arrows The Log Mega Knight
Arrows
Arrows The Log Electro Wizard Magic Archer Mega Knight
Arrows The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Magic Archer Mega Knight
Arrows The Log Electro Wizard Magic Archer
Arrows The Log Magic Archer Mega Knight
Arrows The Log Magic Archer
Arrows Electro Wizard Magic Archer
Electro Wizard
Arrows The Log Magic Archer Mega Knight
Arrows Electro Wizard Magic Archer
Mega Knight
Arrows The Log Magic Archer
Electro Wizard Magic Archer
Arrows Electro Wizard Magic Archer
Arrows The Log
Knight Electro Wizard Magic Archer Mega Knight
Arrows The Log Magic Archer
Arrows
Mega Knight
The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer Mega Knight

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