My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner
Giant Snowball
Skeleton Army Miner
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Knight Tesla Inferno Tower Skeleton Army
The Log
Skeleton Army
Earthquake
Tesla Inferno Tower Elixir Collector Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Skeleton Army Miner
Fireball
Tesla Inferno Tower Elixir Collector Skeleton Army
Poison
Inferno Tower Elixir Collector Skeleton Army
Lightning
Knight Tesla Inferno Tower Elixir Collector
Rocket
Inferno Tower Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Elixir Collector Skeleton Army Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Army Miner Tesla Poison Inferno Tower Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Skeleton Army Miner

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Miner
Knight
Arrows Poison Miner
Tesla
Inferno Tower
Elixir Collector
Skeleton Army
Poison
Miner Knight
Miner
Poison Arrows Knight

Defense Synergies 3 9

Arrows
Knight Tesla Inferno Tower
Knight
Tesla Inferno Tower Arrows Skeleton Army Poison
Tesla
Knight Arrows Inferno Tower Skeleton Army Poison
Inferno Tower
Knight Skeleton Army Arrows Tesla Poison
Elixir Collector
Skeleton Army
Inferno Tower Knight Tesla
Poison
Knight Tesla Inferno Tower
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Inferno Tower
Inferno Tower Skeleton Army Knight Tesla
Tesla Inferno Tower Skeleton Army Knight
Tesla Inferno Tower Skeleton Army Knight
Arrows Skeleton Army Poison
Arrows Skeleton Army Tesla
Tesla Inferno Tower Arrows Poison
Arrows Tesla Inferno Tower Poison
Tesla Inferno Tower Skeleton Army
Knight Skeleton Army Tesla Inferno Tower Miner
Skeleton Army Poison Arrows Knight Tesla
Arrows Tesla Inferno Tower Poison
Tesla Inferno Tower Skeleton Army Knight
Skeleton Army Arrows Tesla Poison
Inferno Tower Skeleton Army Knight Tesla
Inferno Tower Skeleton Army Tesla
Tesla Arrows Knight Inferno Tower Skeleton Army Poison
Arrows Tesla Knight Skeleton Army
Arrows Poison Knight Tesla
Tesla Inferno Tower
Skeleton Army Arrows Knight Tesla Poison
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tesla Inferno Tower
Poison Arrows Knight Tesla Miner
Skeleton Army Knight Inferno Tower
Skeleton Army Knight Tesla Inferno Tower
Inferno Tower Knight Tesla Skeleton Army
Arrows Poison Tesla
Skeleton Army Knight Tesla Inferno Tower
Inferno Tower Knight Tesla Skeleton Army
Knight Inferno Tower Skeleton Army Poison
Inferno Tower Tesla Skeleton Army
Knight Tesla Inferno Tower
Skeleton Army Arrows Poison
Skeleton Army Knight Tesla Inferno Tower
Tesla Skeleton Army
Tesla Inferno Tower Skeleton Army Knight Poison
Arrows Poison Tesla Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight
Arrows Poison Miner
Arrows Poison Miner
Arrows Knight Poison
Poison Arrows
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison Miner
Poison
Poison Miner Arrows Knight
Poison Arrows
Poison Knight Miner
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison Miner
Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison Miner
Arrows Poison Miner
Poison Miner Arrows
Poison Arrows
Poison
Poison Arrows Miner
Arrows Poison
Arrows Poison
Skeleton Army
Poison Arrows
Arrows
Poison Miner Knight
Arrows Poison
Arrows Poison
Poison
Poison
Poison Miner

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