My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Mega Minion Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Mega Minion Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Knight Tesla Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Tesla
Arrows
Royal Delivery
Knight Mega Minion Balloon Electro Wizard Lumberjack
Fireball
Tesla Mega Minion Balloon Electro Wizard Lumberjack
Poison
Mega Minion Balloon Electro Wizard
Lightning
Knight Tesla Mega Minion Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Mega Minion Tesla Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Mega Minion

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Mega Minion Lumberjack
Knight
Mega Minion Balloon Arrows The Log Electro Wizard Lumberjack
Tesla
Mega Minion
Knight Arrows Balloon
Balloon
Arrows Knight Lumberjack Mega Minion The Log Electro Wizard
The Log
Knight Balloon Lumberjack
Electro Wizard
Knight Balloon Lumberjack
Lumberjack
Balloon Arrows Knight The Log Electro Wizard

Defense Synergies 4 14

Arrows
Knight Tesla Mega Minion Lumberjack
Knight
Tesla Mega Minion Electro Wizard Arrows The Log Lumberjack
Tesla
Knight The Log Arrows Mega Minion Electro Wizard
Mega Minion
Knight Arrows Tesla The Log Electro Wizard Lumberjack
Balloon
The Log
Tesla Knight Mega Minion Electro Wizard Lumberjack
Electro Wizard
Knight Tesla Mega Minion The Log Lumberjack
Lumberjack
Arrows Knight Mega Minion The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Mega Minion The Log Electro Wizard
Lumberjack Knight Tesla Mega Minion The Log Electro Wizard
Tesla Lumberjack Knight Mega Minion Electro Wizard
Tesla Lumberjack Knight Mega Minion Electro Wizard
Arrows The Log Lumberjack
Arrows The Log Tesla Mega Minion Electro Wizard Lumberjack
Tesla Mega Minion Electro Wizard Arrows
Arrows Tesla The Log Electro Wizard
Tesla Lumberjack
Knight Tesla Electro Wizard Lumberjack
Electro Wizard Arrows Knight Tesla Mega Minion The Log Lumberjack
Arrows Tesla Mega Minion Electro Wizard
Tesla Lumberjack Knight The Log Electro Wizard
Arrows Tesla Mega Minion The Log Electro Wizard Lumberjack
Knight Tesla Electro Wizard Lumberjack
Tesla The Log Electro Wizard Lumberjack
Tesla Arrows Knight Electro Wizard Lumberjack
Arrows Tesla Knight Mega Minion The Log Electro Wizard Lumberjack
Arrows The Log Knight Tesla Mega Minion Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Arrows Knight Tesla The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Tesla Electro Wizard
Electro Wizard Arrows Knight Tesla Mega Minion The Log Lumberjack
Lumberjack Knight The Log Electro Wizard
Lumberjack Knight Tesla The Log Electro Wizard
Knight Tesla Lumberjack
Arrows Tesla Electro Wizard
Knight Tesla Mega Minion Electro Wizard Lumberjack
Knight Tesla Lumberjack
Electro Wizard Knight Mega Minion The Log
Tesla Mega Minion
Knight Tesla Mega Minion Lumberjack
Arrows The Log Electro Wizard
Knight Tesla Lumberjack
Tesla
Tesla Electro Wizard Knight Mega Minion The Log Lumberjack
Arrows Tesla Mega Minion The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Knight The Log
Arrows The Log
Arrows Mega Minion
Arrows The Log
Arrows The Log
Arrows The Log
Electro Wizard Lumberjack
Arrows Knight The Log Electro Wizard
Arrows
Knight The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows Mega Minion The Log Electro Wizard
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Mega Minion
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows Electro Wizard
Electro Wizard Mega Minion
Mega Minion
Arrows The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard
Arrows Mega Minion Electro Wizard
Arrows The Log
Knight Mega Minion Electro Wizard Lumberjack
Arrows The Log
Arrows
Mega Minion
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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