My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Mega Minion Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Drill
Giant Snowball
Mega Minion Musketeer Wall Breakers Goblin Drill
Zap
Wall Breakers Goblin Drill
Barbarian Barrel
Knight Tesla Musketeer Wall Breakers Goblin Drill
The Log
Musketeer Wall Breakers Goblin Drill
Earthquake
Tesla Goblin Drill
Arrows
Wall Breakers Goblin Drill
Royal Delivery
Knight Mega Minion Musketeer Wall Breakers Goblin Drill
Fireball
Tesla Mega Minion Musketeer Wall Breakers Goblin Drill
Poison
Mega Minion Musketeer Goblin Drill
Lightning
Knight Tesla Mega Minion Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Knight Mega Minion Tesla Musketeer Goblin Drill Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Knight Mega Minion

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mega Minion Wall Breakers Goblin Drill Mega Knight
Knight
Mega Minion Musketeer Wall Breakers Arrows Goblin Drill
Tesla
Mega Minion
Knight Arrows Mega Knight
Musketeer
Knight Mega Knight
Wall Breakers
Knight Goblin Drill Arrows Mega Knight
Goblin Drill
Wall Breakers Arrows Knight Mega Knight
Mega Knight
Arrows Mega Minion Musketeer Wall Breakers Goblin Drill

Defense Synergies 5 10

Arrows
Mega Knight Knight Tesla Mega Minion
Knight
Tesla Mega Minion Musketeer Arrows
Tesla
Knight Musketeer Arrows Mega Minion Goblin Drill
Mega Minion
Knight Arrows Tesla Musketeer Goblin Drill Mega Knight
Musketeer
Knight Tesla Mega Minion Goblin Drill Mega Knight
Wall Breakers
Goblin Drill
Tesla Mega Minion Musketeer
Mega Knight
Arrows Mega Minion Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Mega Minion Musketeer
Knight Tesla Mega Minion Musketeer Goblin Drill Mega Knight
Tesla Mega Knight Knight Mega Minion Musketeer Goblin Drill
Tesla Knight Mega Minion Musketeer Goblin Drill Mega Knight
Arrows Mega Knight
Arrows Tesla Mega Minion Musketeer Mega Knight
Tesla Mega Minion Musketeer Arrows
Arrows Tesla Musketeer Mega Knight
Tesla Musketeer Goblin Drill
Knight Tesla Musketeer Mega Knight
Arrows Knight Tesla Mega Minion Musketeer Goblin Drill Mega Knight
Arrows Tesla Mega Minion Musketeer
Tesla Goblin Drill Mega Knight Knight Musketeer
Mega Knight Arrows Tesla Mega Minion Goblin Drill
Knight Tesla Goblin Drill Mega Knight
Tesla Goblin Drill Mega Knight
Tesla Mega Knight Arrows Knight Musketeer Goblin Drill
Arrows Tesla Mega Knight Knight Mega Minion Musketeer Goblin Drill
Arrows Goblin Drill Knight Tesla Mega Minion Musketeer Mega Knight
Tesla Musketeer Goblin Drill
Mega Knight Arrows Knight Tesla Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla
Arrows Knight Tesla Mega Minion Musketeer Mega Knight
Mega Knight Knight Musketeer
Mega Knight Knight Tesla Musketeer
Knight Tesla Musketeer Goblin Drill Mega Knight
Arrows Tesla Musketeer
Knight Tesla Mega Minion Musketeer
Mega Knight Knight Tesla
Mega Knight Knight Mega Minion
Tesla Mega Minion Musketeer Goblin Drill
Mega Knight Knight Tesla Mega Minion Musketeer
Mega Knight Arrows
Mega Knight Knight Tesla
Tesla Musketeer Mega Knight
Tesla Knight Mega Minion Musketeer Goblin Drill
Arrows Mega Knight Tesla Mega Minion Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Goblin Drill
Arrows Musketeer
Arrows Goblin Drill
Arrows Knight Musketeer
Arrows Mega Knight
Arrows Mega Minion Musketeer
Arrows Musketeer
Arrows
Arrows
Musketeer
Arrows Knight Musketeer
Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Goblin Drill
Arrows Musketeer Mega Knight
Arrows
Arrows Mega Minion Musketeer Mega Knight
Arrows Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer Goblin Drill
Arrows Mega Knight
Mega Minion
Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows Musketeer
Arrows Musketeer
Mega Minion Musketeer
Mega Minion
Arrows Musketeer Mega Knight
Arrows
Mega Knight
Arrows
Musketeer
Arrows Mega Minion Musketeer
Arrows
Knight Mega Minion Musketeer Mega Knight
Arrows Musketeer
Arrows
Mega Minion Musketeer Mega Knight
Musketeer
Musketeer
Musketeer Mega Knight

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