My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Musketeer Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Barbarian Barrel
Knight Tesla Musketeer Electro Wizard
The Log
Musketeer Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Knight Musketeer Hog Rider Electro Wizard
Fireball
Tesla Musketeer Hog Rider Electro Wizard
Poison
Musketeer Electro Wizard
Lightning
Knight Tesla Musketeer Electro Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Tesla Musketeer Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Tesla

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Mega Knight
Knight
Musketeer Hog Rider Arrows The Log Electro Wizard
Tesla
Musketeer
Knight Hog Rider The Log Mega Knight
Hog Rider
Arrows Knight Musketeer The Log Electro Wizard Mega Knight
The Log
Hog Rider Knight Musketeer Mega Knight
Electro Wizard
Knight Hog Rider Mega Knight
Mega Knight
Arrows Musketeer Hog Rider The Log Electro Wizard

Defense Synergies 7 9

Arrows
Mega Knight Knight Tesla
Knight
Tesla Musketeer Electro Wizard Arrows The Log
Tesla
Knight Musketeer The Log Arrows Electro Wizard
Musketeer
Knight Tesla The Log Electro Wizard Mega Knight
Hog Rider
The Log
Tesla Musketeer Knight Electro Wizard Mega Knight
Electro Wizard
Knight Tesla Musketeer The Log Mega Knight
Mega Knight
Arrows Musketeer The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Musketeer The Log Electro Wizard
Knight Tesla Musketeer The Log Electro Wizard Mega Knight
Tesla Mega Knight Knight Musketeer Electro Wizard
Tesla Knight Musketeer Electro Wizard Mega Knight
Arrows The Log Mega Knight
Arrows The Log Tesla Musketeer Electro Wizard Mega Knight
Tesla Musketeer Electro Wizard Arrows
Arrows Tesla Musketeer The Log Electro Wizard Mega Knight
Tesla Musketeer
Knight Tesla Musketeer Electro Wizard Mega Knight
Electro Wizard Arrows Knight Tesla Musketeer The Log Mega Knight
Arrows Tesla Musketeer Electro Wizard
Tesla Mega Knight Knight Musketeer The Log Electro Wizard
Mega Knight Arrows Tesla The Log Electro Wizard
Knight Tesla Electro Wizard Mega Knight
Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Arrows Knight Musketeer Electro Wizard
Arrows Tesla Mega Knight Knight Musketeer The Log Electro Wizard
Arrows The Log Knight Tesla Musketeer Electro Wizard Mega Knight
Tesla Musketeer Electro Wizard
Mega Knight Arrows Knight Tesla Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla Electro Wizard
Electro Wizard Arrows Knight Tesla Musketeer The Log Mega Knight
Mega Knight Knight Musketeer The Log Electro Wizard
Mega Knight Knight Tesla Musketeer The Log Electro Wizard
Knight Tesla Musketeer Mega Knight
Arrows Tesla Musketeer Electro Wizard
Knight Tesla Musketeer Electro Wizard
Mega Knight Knight Tesla
Electro Wizard Mega Knight Knight The Log
Tesla Musketeer
Mega Knight Knight Tesla Musketeer
Mega Knight Arrows The Log Electro Wizard
Mega Knight Knight Tesla
Tesla Musketeer Mega Knight
Tesla Electro Wizard Knight Musketeer The Log
Arrows Mega Knight Tesla Musketeer The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer The Log
Arrows Musketeer The Log Electro Wizard
Arrows The Log
Arrows Knight Musketeer The Log
Arrows The Log Mega Knight
Arrows Musketeer
Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Musketeer Electro Wizard
Arrows Knight Musketeer The Log Electro Wizard
Arrows Musketeer
Knight Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log Mega Knight
Arrows
Arrows Musketeer The Log Electro Wizard Mega Knight
Arrows The Log Mega Knight
Musketeer The Log Mega Knight
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Mega Knight
Arrows The Log Musketeer Electro Wizard
Arrows Musketeer The Log Mega Knight
Arrows Musketeer The Log
Arrows Musketeer Electro Wizard
Electro Wizard Musketeer
Arrows Musketeer The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Musketeer
Arrows Musketeer Electro Wizard
Arrows The Log
Knight Musketeer Electro Wizard Mega Knight
Arrows The Log Musketeer
Arrows
Musketeer Mega Knight
Musketeer The Log Electro Wizard
Musketeer Electro Wizard
Musketeer The Log Electro Wizard Mega Knight
Mega Knight

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