My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Musketeer Dark Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon
Giant Snowball
Musketeer Inferno Dragon
Zap
Firecracker Dark Prince Inferno Dragon
Barbarian Barrel
Knight Firecracker Tesla Musketeer Dark Prince
The Log
Firecracker Mini P.E.K.K.A Musketeer Dark Prince
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Musketeer Dark Prince Inferno Dragon
Fireball
Firecracker Tesla Musketeer Inferno Dragon
Poison
Firecracker Musketeer
Lightning
Knight Tesla Mini P.E.K.K.A Musketeer Dark Prince Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Dark Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Tesla Mini P.E.K.K.A Musketeer Dark Prince Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Tesla

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A Dark Prince
Knight
Firecracker Musketeer Arrows
Firecracker
Knight Mini P.E.K.K.A Dark Prince Inferno Dragon
Tesla
Mini P.E.K.K.A
Arrows Firecracker Musketeer Dark Prince
Musketeer
Knight Mini P.E.K.K.A Dark Prince
Dark Prince
Arrows Firecracker Mini P.E.K.K.A Musketeer
Inferno Dragon
Firecracker

Defense Synergies 4 14

Arrows
Knight Tesla Mini P.E.K.K.A Dark Prince
Knight
Firecracker Tesla Musketeer Arrows Mini P.E.K.K.A
Firecracker
Knight Tesla Mini P.E.K.K.A Musketeer Dark Prince
Tesla
Knight Musketeer Arrows Firecracker Mini P.E.K.K.A Dark Prince Inferno Dragon
Mini P.E.K.K.A
Arrows Knight Firecracker Tesla Musketeer
Musketeer
Knight Tesla Firecracker Mini P.E.K.K.A Dark Prince
Dark Prince
Arrows Firecracker Tesla Musketeer
Inferno Dragon
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Musketeer
Mini P.E.K.K.A Inferno Dragon Knight Firecracker Tesla Musketeer Dark Prince
Tesla Mini P.E.K.K.A Knight Musketeer Dark Prince Inferno Dragon
Tesla Mini P.E.K.K.A Inferno Dragon Knight Firecracker Musketeer Dark Prince
Arrows Firecracker Mini P.E.K.K.A Dark Prince
Arrows Firecracker Tesla Musketeer Dark Prince
Tesla Musketeer Inferno Dragon Arrows Firecracker
Arrows Tesla Musketeer
Tesla Mini P.E.K.K.A Inferno Dragon Musketeer
Knight Firecracker Tesla Mini P.E.K.K.A Musketeer Dark Prince
Arrows Knight Firecracker Tesla Musketeer Dark Prince
Arrows Tesla Musketeer Inferno Dragon Firecracker
Tesla Mini P.E.K.K.A Knight Musketeer Dark Prince
Arrows Firecracker Tesla Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Inferno Dragon Knight Tesla
Tesla Mini P.E.K.K.A Inferno Dragon
Tesla Arrows Knight Firecracker Mini P.E.K.K.A Musketeer Dark Prince
Arrows Tesla Knight Firecracker Musketeer Dark Prince
Arrows Knight Firecracker Tesla Musketeer Dark Prince Inferno Dragon
Mini P.E.K.K.A Tesla Musketeer Inferno Dragon
Dark Prince Arrows Knight Firecracker Tesla Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Tesla Dark Prince
Arrows Knight Firecracker Tesla Mini P.E.K.K.A Musketeer Inferno Dragon
Knight Mini P.E.K.K.A Musketeer Dark Prince
Mini P.E.K.K.A Dark Prince Knight Tesla Musketeer
Knight Tesla Mini P.E.K.K.A Musketeer Dark Prince Inferno Dragon
Arrows Firecracker Tesla Musketeer
Mini P.E.K.K.A Dark Prince Knight Tesla Musketeer
Mini P.E.K.K.A Knight Tesla Dark Prince Inferno Dragon
Knight Firecracker Mini P.E.K.K.A Dark Prince Inferno Dragon
Tesla Musketeer Inferno Dragon
Inferno Dragon Knight Tesla Mini P.E.K.K.A Musketeer Dark Prince
Arrows Dark Prince
Mini P.E.K.K.A Dark Prince Knight Tesla
Firecracker Tesla Musketeer
Tesla Knight Firecracker Mini P.E.K.K.A Musketeer Dark Prince Inferno Dragon
Arrows Firecracker Tesla Mini P.E.K.K.A Musketeer Dark Prince Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Arrows Knight Firecracker Musketeer Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A Musketeer
Firecracker Arrows Knight Musketeer Dark Prince
Arrows Firecracker Musketeer
Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Musketeer Dark Prince
Arrows Firecracker
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Dark Prince
Inferno Dragon
Arrows Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Firecracker Musketeer
Mini P.E.K.K.A
Arrows Musketeer
Arrows Firecracker
Arrows Firecracker
Musketeer Dark Prince
Arrows Firecracker Musketeer
Arrows
Knight Firecracker Mini P.E.K.K.A Musketeer Dark Prince
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer Dark Prince
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Dark Prince
Inferno Dragon
Firecracker

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