My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Giant Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army
Zap
Royal Giant Inferno Tower Skeleton Army
Barbarian Barrel
Knight Tesla Inferno Tower Skeleton Army Executioner Electro Wizard
The Log
Royal Giant Skeleton Army
Earthquake
Tesla Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Skeleton Army Executioner Electro Wizard
Fireball
Tesla Inferno Tower Skeleton Army Executioner Electro Wizard
Poison
Inferno Tower Skeleton Army Executioner Electro Wizard
Lightning
Knight Tesla Inferno Tower Executioner Electro Wizard
Rocket
Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Army Tesla Electro Wizard Inferno Tower Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Skeleton Army Tesla

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight
Knight
Executioner Arrows Electro Wizard
Tesla
Royal Giant
Arrows Executioner Electro Wizard
Inferno Tower
Skeleton Army
Executioner
Knight Royal Giant
Electro Wizard
Knight Royal Giant

Defense Synergies 6 9

Arrows
Knight Tesla Inferno Tower
Knight
Tesla Inferno Tower Executioner Electro Wizard Arrows Skeleton Army
Tesla
Knight Arrows Inferno Tower Skeleton Army Electro Wizard
Royal Giant
Inferno Tower
Knight Skeleton Army Electro Wizard Arrows Tesla
Skeleton Army
Inferno Tower Knight Tesla Executioner Electro Wizard
Executioner
Knight Skeleton Army
Electro Wizard
Knight Inferno Tower Tesla Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Inferno Tower Executioner Electro Wizard
Inferno Tower Skeleton Army Knight Tesla Executioner Electro Wizard
Tesla Inferno Tower Skeleton Army Knight Executioner Electro Wizard
Tesla Inferno Tower Skeleton Army Knight Electro Wizard
Arrows Skeleton Army
Arrows Skeleton Army Tesla Executioner Electro Wizard
Tesla Inferno Tower Electro Wizard Arrows Executioner
Arrows Tesla Inferno Tower Electro Wizard
Tesla Inferno Tower Skeleton Army
Knight Skeleton Army Tesla Inferno Tower Electro Wizard
Skeleton Army Executioner Electro Wizard Arrows Knight Tesla
Arrows Tesla Inferno Tower Executioner Electro Wizard
Tesla Inferno Tower Skeleton Army Knight Electro Wizard
Skeleton Army Executioner Arrows Tesla Electro Wizard
Inferno Tower Skeleton Army Knight Tesla Electro Wizard
Inferno Tower Skeleton Army Tesla Electro Wizard
Tesla Arrows Knight Inferno Tower Skeleton Army Executioner Electro Wizard
Arrows Tesla Knight Skeleton Army Executioner Electro Wizard
Arrows Executioner Knight Tesla Electro Wizard
Tesla Inferno Tower Electro Wizard
Skeleton Army Arrows Knight Tesla Executioner Electro Wizard
Inferno Tower Tesla Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tesla Inferno Tower Electro Wizard
Electro Wizard Arrows Knight Tesla Executioner
Skeleton Army Knight Inferno Tower Electro Wizard
Skeleton Army Knight Tesla Inferno Tower Electro Wizard
Inferno Tower Knight Tesla Skeleton Army Executioner
Arrows Executioner Tesla Electro Wizard
Skeleton Army Knight Tesla Inferno Tower Electro Wizard
Inferno Tower Knight Tesla Skeleton Army
Electro Wizard Knight Inferno Tower Skeleton Army
Inferno Tower Tesla Skeleton Army
Knight Tesla Inferno Tower
Skeleton Army Arrows Electro Wizard
Skeleton Army Knight Tesla Inferno Tower Executioner
Tesla Skeleton Army Executioner
Tesla Inferno Tower Skeleton Army Electro Wizard Knight Executioner
Arrows Executioner Tesla Inferno Tower Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Executioner Electro Wizard
Arrows
Arrows Knight
Executioner Arrows
Arrows Executioner
Arrows Executioner
Arrows Executioner
Arrows
Electro Wizard
Arrows Knight Electro Wizard
Arrows Executioner
Knight Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Arrows Executioner Electro Wizard
Arrows
Arrows
Arrows
Arrows Executioner
Arrows Executioner Electro Wizard
Arrows
Arrows
Arrows Executioner Electro Wizard
Electro Wizard
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Skeleton Army
Arrows Executioner Electro Wizard
Arrows
Knight Executioner Electro Wizard
Arrows Executioner
Arrows
Executioner
Electro Wizard
Executioner Electro Wizard
Executioner Electro Wizard

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