My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Ram Rider Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider Sparky
Giant Snowball
Skeleton Army Ram Rider Little Prince
Zap
Skeleton Army Ram Rider Sparky Little Prince
Barbarian Barrel
Knight Tesla Skeleton Army Sparky Little Prince
The Log
Skeleton Army Ram Rider Sparky Little Prince
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army Little Prince
Royal Delivery
Knight Skeleton Army Ram Rider Sparky Little Prince
Fireball
Tesla Skeleton Army Ram Rider Sparky Little Prince
Poison
Skeleton Army Sparky Little Prince
Lightning
Knight Tesla Ram Rider Sparky Little Prince
Rocket
Ram Rider Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Skeleton Army Little Prince Tesla Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Knight Ram Rider
Knight
Arrows The Log Ram Rider Sparky Little Prince
Tesla
Skeleton Army
Sparky
The Log
Knight Ram Rider Sparky Little Prince
Ram Rider
Arrows Knight The Log
Sparky
Arrows Knight Skeleton Army The Log
Little Prince
Knight The Log

Defense Synergies 3 14

Arrows
Knight Tesla Sparky Little Prince
Knight
Tesla Little Prince Arrows Skeleton Army The Log Sparky
Tesla
Knight The Log Arrows Skeleton Army Little Prince
Skeleton Army
Knight Tesla The Log Sparky
The Log
Tesla Knight Skeleton Army Ram Rider Sparky Little Prince
Ram Rider
The Log
Sparky
Arrows Knight Skeleton Army The Log
Little Prince
Knight Arrows Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log Ram Rider Sparky
Skeleton Army Sparky Knight Tesla The Log Ram Rider
Tesla Skeleton Army Ram Rider Sparky Knight
Tesla Skeleton Army Sparky Knight Ram Rider
Arrows Skeleton Army The Log Sparky
Arrows Skeleton Army The Log Tesla
Tesla Ram Rider Arrows Little Prince
Arrows Tesla The Log Ram Rider Sparky
Tesla Sparky Skeleton Army
Knight Skeleton Army Tesla Sparky Little Prince
Skeleton Army Arrows Knight Tesla The Log Ram Rider
Arrows Tesla Ram Rider
Tesla Skeleton Army Sparky Knight The Log Ram Rider
Skeleton Army Sparky Arrows Tesla The Log
Skeleton Army Sparky Knight Tesla Ram Rider
Skeleton Army Tesla The Log Ram Rider Sparky
Tesla Sparky Arrows Knight Skeleton Army
Arrows Tesla Knight Skeleton Army The Log Ram Rider Little Prince
Arrows The Log Knight Tesla Ram Rider Little Prince
Sparky Tesla Ram Rider
Skeleton Army Arrows Knight Tesla The Log Sparky Little Prince
Tesla Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tesla Sparky
Arrows Knight Tesla The Log
Skeleton Army Knight The Log Ram Rider Sparky
Skeleton Army Knight Tesla The Log Ram Rider Sparky
Knight Tesla Skeleton Army Ram Rider Sparky
Arrows Tesla Ram Rider
Skeleton Army Sparky Knight Tesla Ram Rider
Knight Tesla Skeleton Army Sparky
Knight Skeleton Army The Log Sparky
Tesla Skeleton Army Sparky
Knight Tesla Sparky
Skeleton Army Arrows The Log
Skeleton Army Knight Tesla Ram Rider Sparky
Tesla Skeleton Army Sparky
Tesla Skeleton Army Sparky Knight The Log Little Prince
Arrows Tesla The Log Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log Sparky
Arrows The Log Ram Rider
Arrows The Log Sparky
Arrows Knight The Log Sparky
Arrows The Log Sparky
Arrows Ram Rider
Arrows The Log Sparky
Arrows The Log Ram Rider
Arrows The Log Ram Rider
Sparky
Arrows Knight The Log Ram Rider Sparky
Arrows
Knight The Log Sparky
Arrows
Arrows The Log Sparky
Arrows The Log Sparky
Arrows The Log Sparky
Arrows Sparky
Sparky
Arrows The Log Sparky
Arrows The Log Little Prince
The Log Sparky
Arrows
The Log Sparky
Arrows The Log
Arrows The Log Sparky Little Prince
Arrows The Log Ram Rider Sparky
Arrows The Log Ram Rider Sparky
Arrows The Log Sparky
Arrows Sparky Little Prince
Sparky
Arrows The Log Sparky
Arrows Sparky
Sparky
Arrows The Log Sparky
Skeleton Army
Arrows Ram Rider
Arrows The Log
Knight Sparky
Arrows The Log
Arrows Sparky
Sparky
The Log Sparky
The Log Sparky Little Prince
Sparky
Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: