My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Suspicious Bush Bowler Bandit Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Skeleton King
Giant Snowball
Skeleton King
Zap
Bandit Skeleton King
Barbarian Barrel
Knight Tesla Bandit Skeleton King
The Log
Suspicious Bush Mini P.E.K.K.A Bandit Skeleton King
Earthquake
Tesla Skeleton King
Arrows
Suspicious Bush Skeleton King
Royal Delivery
Knight Mini P.E.K.K.A Bowler Bandit Skeleton King
Fireball
Tesla Suspicious Bush Bowler Bandit Skeleton King
Poison
Suspicious Bush Skeleton King
Lightning
Knight Tesla Mini P.E.K.K.A Bowler Bandit Skeleton King
Rocket
Bowler Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Suspicious Bush Mini P.E.K.K.A Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Arrows Knight Bandit Tesla Mini P.E.K.K.A Skeleton King Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Arrows Knight Bandit

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A Bowler Bandit
Knight
Arrows
Tesla
Suspicious Bush
Mini P.E.K.K.A
Arrows Bowler
Bowler
Arrows Mini P.E.K.K.A
Bandit
Arrows
Skeleton King

Defense Synergies 1 11

Arrows
Knight Tesla Mini P.E.K.K.A Bowler Bandit
Knight
Tesla Arrows Mini P.E.K.K.A Bowler
Tesla
Knight Arrows Mini P.E.K.K.A Bowler
Suspicious Bush
Mini P.E.K.K.A
Arrows Knight Tesla Bowler
Bowler
Arrows Knight Tesla Mini P.E.K.K.A Bandit
Bandit
Arrows Bowler
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Tesla
Mini P.E.K.K.A Knight Tesla Bandit
Tesla Mini P.E.K.K.A Bowler Knight Bandit
Tesla Mini P.E.K.K.A Knight Bowler Bandit Skeleton King
Arrows Mini P.E.K.K.A Bowler
Arrows Bowler Tesla Bandit
Tesla Arrows
Bowler Arrows Tesla Bandit
Tesla Mini P.E.K.K.A Skeleton King
Knight Tesla Mini P.E.K.K.A Bowler Bandit
Arrows Knight Tesla Bowler Bandit Skeleton King
Arrows Tesla
Tesla Mini P.E.K.K.A Bowler Knight Bandit
Bowler Arrows Tesla Mini P.E.K.K.A Skeleton King
Mini P.E.K.K.A Knight Tesla Bandit Skeleton King
Tesla Mini P.E.K.K.A Bowler Bandit
Tesla Arrows Knight Mini P.E.K.K.A Bowler
Arrows Tesla Knight Bowler Bandit
Arrows Knight Tesla Bowler Bandit
Mini P.E.K.K.A Tesla
Bowler Arrows Knight Tesla Mini P.E.K.K.A Bandit
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Tesla Bowler Bandit
Bandit Arrows Knight Tesla Mini P.E.K.K.A Bowler
Bandit Knight Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Knight Tesla Bandit
Knight Tesla Mini P.E.K.K.A Bowler Bandit
Arrows Tesla
Mini P.E.K.K.A Knight Tesla Bowler Bandit
Mini P.E.K.K.A Knight Tesla
Knight Mini P.E.K.K.A Bandit
Tesla
Knight Tesla Mini P.E.K.K.A Bowler
Arrows Bowler
Mini P.E.K.K.A Bowler Knight Tesla Bandit Skeleton King
Tesla Bowler
Tesla Knight Mini P.E.K.K.A Bowler Skeleton King
Arrows Bowler Tesla Mini P.E.K.K.A Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Bandit
Arrows Bowler Bandit
Arrows Bandit
Arrows Knight
Arrows Bowler
Arrows
Arrows Bowler
Arrows Bowler
Arrows Bandit
Mini P.E.K.K.A Bowler
Arrows Knight Bowler Bandit
Arrows
Knight Bowler Bandit
Arrows Bandit
Arrows
Arrows Bowler Bandit
Arrows Bowler Bandit
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Bowler Bandit
Arrows Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Bowler
Arrows Bowler Bandit
Arrows Bowler Bandit
Arrows Bandit
Arrows
Mini P.E.K.K.A Bowler
Arrows Bandit
Arrows
Arrows Bowler
Bandit
Arrows
Arrows
Knight Mini P.E.K.K.A Bowler
Arrows Bowler Skeleton King
Arrows
Bowler Skeleton King
Bowler Bandit
Bowler

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