My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tesla Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Tesla Valkyrie
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Valkyrie
Fireball
Firecracker Tesla
Poison
Bats Firecracker
Lightning
Knight Tesla Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Tesla Fireball Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Mega Knight Firecracker
Arrows
Fireball Knight Mega Knight
Knight
Bats Firecracker Arrows Fireball
Firecracker
Knight Bats Valkyrie Mega Knight
Tesla
Fireball
Arrows Knight Mega Knight
Valkyrie
Bats Firecracker
Mega Knight
Bats Arrows Firecracker Fireball

Defense Synergies 5 15

Bats
Knight Firecracker Tesla Valkyrie Mega Knight
Arrows
Mega Knight Knight Tesla Fireball Valkyrie
Knight
Bats Firecracker Tesla Arrows Fireball
Firecracker
Knight Valkyrie Bats Tesla Mega Knight
Tesla
Knight Bats Arrows Firecracker Fireball Valkyrie
Fireball
Arrows Knight Tesla Valkyrie Mega Knight
Valkyrie
Firecracker Bats Arrows Tesla Fireball
Mega Knight
Arrows Bats Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Fireball Valkyrie
Bats Knight Firecracker Tesla Valkyrie Mega Knight
Tesla Mega Knight Bats Knight Valkyrie
Tesla Bats Knight Firecracker Valkyrie Mega Knight
Arrows Firecracker Fireball Valkyrie Mega Knight
Arrows Fireball Bats Firecracker Tesla Valkyrie Mega Knight
Bats Tesla Arrows Firecracker Fireball
Arrows Tesla Fireball Valkyrie Mega Knight
Tesla
Knight Firecracker Tesla Valkyrie Mega Knight
Bats Valkyrie Arrows Knight Firecracker Tesla Fireball Mega Knight
Arrows Tesla Bats Firecracker Fireball
Tesla Mega Knight Bats Knight Fireball Valkyrie
Fireball Valkyrie Mega Knight Bats Arrows Firecracker Tesla
Knight Tesla Mega Knight
Tesla Fireball Mega Knight
Tesla Mega Knight Bats Arrows Knight Firecracker Fireball Valkyrie
Arrows Tesla Fireball Valkyrie Mega Knight Bats Knight Firecracker
Arrows Valkyrie Bats Knight Firecracker Tesla Fireball Mega Knight
Tesla
Valkyrie Mega Knight Bats Arrows Knight Firecracker Tesla Fireball
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Tesla Fireball
Fireball Arrows Knight Firecracker Tesla Valkyrie Mega Knight
Mega Knight Bats Knight Valkyrie
Valkyrie Mega Knight Bats Knight Tesla Fireball
Knight Tesla Valkyrie Mega Knight
Arrows Firecracker Fireball Bats Tesla
Bats Knight Tesla Fireball Valkyrie
Mega Knight Knight Tesla Valkyrie
Mega Knight Bats Knight Firecracker Fireball Valkyrie
Tesla
Mega Knight Bats Knight Tesla Valkyrie
Mega Knight Arrows Fireball Valkyrie
Mega Knight Knight Tesla Fireball Valkyrie
Firecracker Tesla Fireball Valkyrie Mega Knight
Tesla Bats Knight Firecracker Fireball Valkyrie
Bats Arrows Valkyrie Mega Knight Firecracker Tesla Fireball
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker Valkyrie
Arrows Firecracker Fireball
Arrows Fireball
Arrows Knight Firecracker Fireball Valkyrie
Fireball Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Fireball Bats
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Bats Fireball
Firecracker Arrows Knight Fireball Valkyrie
Fireball Arrows Firecracker
Knight Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Mega Knight
Arrows Fireball
Bats
Arrows Firecracker Fireball Mega Knight
Arrows Firecracker Fireball Valkyrie Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball Valkyrie Mega Knight
Arrows Firecracker Fireball
Fireball Arrows Mega Knight
Fireball Arrows Firecracker
Bats Arrows Firecracker Fireball
Bats Firecracker Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Firecracker Fireball
Mega Knight
Arrows Firecracker Fireball
Bats Fireball
Fireball Arrows Firecracker
Arrows Fireball
Fireball Knight Firecracker Valkyrie Mega Knight
Arrows Firecracker Fireball
Arrows Fireball
Firecracker Mega Knight
Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball Mega Knight
Fireball Firecracker Mega Knight

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