My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Valkyrie Furnace Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Giant Wall Breakers Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Wall Breakers
Giant Snowball
Furnace Wall Breakers Baby Dragon
Zap
Furnace Wall Breakers
Barbarian Barrel
Knight Tesla Valkyrie Furnace Wall Breakers
The Log
Furnace Wall Breakers
Earthquake
Tesla Furnace
Arrows
Furnace Wall Breakers
Royal Delivery
Knight Valkyrie Wall Breakers Baby Dragon
Fireball
Tesla Furnace Wall Breakers Baby Dragon
Poison
Furnace
Lightning
Knight Tesla Valkyrie Furnace Baby Dragon
Rocket
Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Knight Tesla Valkyrie Furnace Baby Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Arrows Knight Tesla

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Knight Wall Breakers
Knight
Wall Breakers Baby Dragon Arrows Furnace
Tesla
Valkyrie
Wall Breakers Furnace Giant Baby Dragon
Furnace
Knight Valkyrie Giant Baby Dragon
Giant
Arrows Valkyrie Furnace Baby Dragon
Wall Breakers
Knight Valkyrie Arrows Baby Dragon
Baby Dragon
Knight Valkyrie Furnace Giant Wall Breakers

Defense Synergies 1 11

Arrows
Knight Tesla Valkyrie Furnace
Knight
Tesla Arrows Furnace Baby Dragon
Tesla
Knight Arrows Valkyrie Baby Dragon
Valkyrie
Arrows Tesla Furnace Baby Dragon
Furnace
Arrows Knight Valkyrie Baby Dragon
Giant
Wall Breakers
Baby Dragon
Knight Tesla Valkyrie Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Valkyrie Baby Dragon
Knight Tesla Valkyrie Furnace
Tesla Furnace Knight Valkyrie
Tesla Knight Valkyrie Furnace
Arrows Valkyrie
Arrows Tesla Valkyrie Furnace Baby Dragon
Tesla Furnace Arrows Baby Dragon
Arrows Tesla Valkyrie Baby Dragon
Tesla Furnace
Knight Tesla Valkyrie
Valkyrie Arrows Knight Tesla Furnace Baby Dragon
Arrows Tesla Furnace Baby Dragon
Tesla Furnace Knight Valkyrie
Valkyrie Arrows Tesla Furnace Baby Dragon
Knight Tesla Furnace
Tesla Furnace
Tesla Arrows Knight Valkyrie Furnace
Arrows Tesla Valkyrie Knight Furnace Baby Dragon
Arrows Valkyrie Furnace Baby Dragon Knight Tesla
Tesla
Valkyrie Arrows Knight Tesla Furnace Baby Dragon
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla Furnace
Arrows Knight Tesla Valkyrie Baby Dragon
Knight Valkyrie Furnace
Valkyrie Knight Tesla
Knight Tesla Valkyrie
Arrows Furnace Tesla Baby Dragon
Knight Tesla Valkyrie Furnace
Knight Tesla Valkyrie
Knight Valkyrie Baby Dragon
Tesla
Knight Tesla Valkyrie
Arrows Valkyrie
Knight Tesla Valkyrie
Tesla Valkyrie Furnace Baby Dragon
Tesla Knight Valkyrie Furnace Baby Dragon
Arrows Valkyrie Tesla Baby Dragon
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Knight Valkyrie
Arrows Valkyrie Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Knight Valkyrie
Arrows Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Furnace Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Furnace Baby Dragon
Arrows
Arrows
Arrows
Arrows Baby Dragon
Arrows
Knight Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows
Baby Dragon
Baby Dragon

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