My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Magic Archer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Valkyrie Electro Giant Magic Archer Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Electro Giant Magic Archer Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Knight Tesla Valkyrie Magic Archer
The Log
Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Knight Valkyrie Hog Rider Magic Archer
Fireball
Tesla Hog Rider Magic Archer
Poison
Magic Archer
Lightning
Knight Tesla Valkyrie Magic Archer Archer Queen
Rocket
Valkyrie Hog Rider Magic Archer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tesla Valkyrie Hog Rider Magic Archer Archer Queen Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Tesla Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight
Knight
Hog Rider Arrows Magic Archer Archer Queen
Tesla
Valkyrie
Hog Rider Magic Archer Archer Queen
Hog Rider
Arrows Knight Valkyrie Magic Archer Archer Queen
Electro Giant
Archer Queen
Magic Archer
Knight Valkyrie Hog Rider
Archer Queen
Knight Valkyrie Hog Rider Electro Giant

Defense Synergies 3 7

Arrows
Knight Tesla Valkyrie
Knight
Tesla Magic Archer Archer Queen Arrows
Tesla
Knight Arrows Valkyrie Magic Archer
Valkyrie
Arrows Tesla Magic Archer Archer Queen
Hog Rider
Electro Giant
Magic Archer
Knight Tesla Valkyrie
Archer Queen
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Valkyrie Magic Archer
Knight Tesla Valkyrie
Tesla Knight Valkyrie
Tesla Knight Valkyrie
Arrows Valkyrie
Arrows Tesla Valkyrie Magic Archer
Tesla Arrows Magic Archer
Arrows Tesla Valkyrie Electro Giant Magic Archer
Tesla Archer Queen
Knight Tesla Valkyrie
Valkyrie Arrows Knight Tesla Electro Giant Magic Archer
Arrows Tesla Magic Archer
Tesla Knight Valkyrie
Valkyrie Arrows Tesla Magic Archer
Knight Tesla
Tesla Electro Giant
Tesla Arrows Knight Valkyrie
Arrows Tesla Valkyrie Knight Magic Archer
Arrows Valkyrie Knight Tesla Magic Archer
Tesla
Valkyrie Arrows Knight Tesla Electro Giant
Tesla Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla Electro Giant
Arrows Knight Tesla Valkyrie Magic Archer
Knight Valkyrie
Valkyrie Knight Tesla
Knight Tesla Valkyrie
Arrows Electro Giant Tesla Magic Archer
Knight Tesla Valkyrie
Knight Tesla Valkyrie
Knight Valkyrie Magic Archer
Tesla
Knight Tesla Valkyrie
Arrows Valkyrie Electro Giant Archer Queen
Knight Tesla Valkyrie
Tesla Valkyrie Electro Giant Magic Archer
Tesla Electro Giant Knight Valkyrie Magic Archer Archer Queen
Arrows Valkyrie Tesla Electro Giant Magic Archer Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Valkyrie
Arrows Magic Archer
Arrows Magic Archer
Arrows Knight Valkyrie
Arrows Valkyrie Magic Archer
Arrows Electro Giant Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Arrows Knight Valkyrie Magic Archer
Arrows Magic Archer Archer Queen
Knight Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Arrows Magic Archer
Arrows Valkyrie Electro Giant Magic Archer
Magic Archer
Arrows
Arrows
Arrows Electro Giant Valkyrie Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Electro Giant Magic Archer
Electro Giant
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Magic Archer Archer Queen
Arrows
Knight Valkyrie Magic Archer
Arrows Magic Archer
Arrows Electro Giant Archer Queen
Archer Queen
Electro Giant Magic Archer Archer Queen
Magic Archer Archer Queen
Electro Giant Magic Archer Archer Queen

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