My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Giant Skeleton Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Phoenix
Giant Snowball
Zap
Barbarian Barrel
Knight Tesla Wizard Giant Skeleton
The Log
Giant Skeleton
Earthquake
Tesla
Arrows
Royal Delivery
Knight Wizard Giant Skeleton
Fireball
Tesla Wizard
Poison
Wizard Phoenix
Lightning
Knight Tesla Wizard Phoenix
Rocket
Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Tesla Poison Phoenix Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Tesla

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Giant Skeleton Phoenix
Knight
Arrows Wizard Poison The Log
Tesla
Wizard
Knight Giant Skeleton
Poison
Knight Giant Skeleton The Log
Giant Skeleton
Arrows Wizard Poison The Log
The Log
Knight Poison Giant Skeleton
Phoenix
Arrows

Defense Synergies 2 14

Arrows
Knight Tesla Giant Skeleton Phoenix
Knight
Tesla Arrows Wizard Poison The Log Phoenix
Tesla
Knight The Log Arrows Wizard Poison
Wizard
Knight Tesla Giant Skeleton The Log
Poison
Knight Tesla The Log
Giant Skeleton
Arrows Wizard The Log
The Log
Tesla Knight Wizard Poison Giant Skeleton
Phoenix
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard The Log
Knight Tesla The Log Phoenix
Tesla Knight Giant Skeleton
Tesla Knight Phoenix
Arrows Poison Giant Skeleton The Log
Arrows The Log Tesla
Tesla Arrows Wizard Poison Phoenix
Arrows Tesla Poison Giant Skeleton The Log Phoenix
Tesla Phoenix
Knight Tesla Giant Skeleton Phoenix
Poison Arrows Knight Tesla Wizard Giant Skeleton The Log
Arrows Tesla Wizard Poison Phoenix
Tesla Knight Wizard Giant Skeleton The Log
Wizard Arrows Tesla Poison The Log
Knight Tesla Phoenix
Tesla The Log
Tesla Wizard Arrows Knight Poison
Arrows Tesla Knight Wizard The Log
Arrows Wizard Poison The Log Knight Tesla Giant Skeleton
Tesla Phoenix
Wizard Arrows Knight Tesla Poison Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Giant Skeleton
Poison Arrows Knight Tesla Wizard The Log Phoenix
Giant Skeleton Knight The Log
Giant Skeleton Knight Tesla The Log Phoenix
Giant Skeleton Knight Tesla Phoenix
Arrows Wizard Poison Tesla
Knight Tesla Giant Skeleton Phoenix
Giant Skeleton Knight Tesla Phoenix
Giant Skeleton Knight Poison The Log Phoenix
Tesla Phoenix
Knight Tesla Giant Skeleton Phoenix
Arrows Poison Giant Skeleton The Log Phoenix
Giant Skeleton Knight Tesla Wizard
Wizard Tesla
Tesla Phoenix Knight Poison Giant Skeleton The Log
Arrows Poison Tesla Wizard Giant Skeleton The Log Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Giant Skeleton The Log
Arrows Poison The Log
Arrows Poison Giant Skeleton The Log
Arrows Knight Poison Giant Skeleton The Log
Wizard Poison Arrows The Log
Arrows Wizard Poison
Arrows Wizard Poison The Log
Arrows Poison The Log Wizard
Arrows Poison The Log Wizard
Poison
Poison Arrows Knight Wizard The Log
Poison Arrows Wizard
Poison Knight The Log
Arrows Poison
Arrows Poison The Log
Arrows Wizard Poison The Log
Arrows Wizard Poison The Log
Arrows Poison
Arrows Wizard Poison The Log
Arrows Wizard Poison The Log
Poison Giant Skeleton The Log
Arrows Wizard Poison
The Log
Arrows Poison The Log
Arrows Poison The Log Wizard
Arrows Poison The Log Wizard
Arrows Wizard Poison The Log
Poison Arrows The Log
Poison Arrows Wizard
Wizard Poison
Poison Arrows Wizard The Log
Arrows Poison
Giant Skeleton
Arrows Wizard Poison The Log
Poison Arrows Wizard
Arrows The Log
Poison Knight Wizard
Arrows The Log Wizard Poison
Arrows Poison Giant Skeleton
Poison Giant Skeleton The Log
Poison
Poison Giant Skeleton The Log

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