My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards
Barbarian Barrel
Knight Firecracker Tesla Elite Barbarians Guards
The Log
Firecracker Elite Barbarians Hog Rider Guards
Earthquake
Firecracker Tesla Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Elite Barbarians Hog Rider Guards
Fireball
Firecracker Tesla Elite Barbarians Hog Rider
Poison
Firecracker Guards
Lightning
Knight Tesla Elite Barbarians
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Guards Tesla Fireball Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Guards

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Hog Rider Knight
Knight
Firecracker Hog Rider Arrows Elite Barbarians Fireball
Firecracker
Knight Hog Rider Elite Barbarians
Tesla
Elite Barbarians
Arrows Knight Firecracker Fireball Hog Rider
Fireball
Arrows Hog Rider Knight Elite Barbarians
Hog Rider
Arrows Knight Firecracker Fireball Elite Barbarians Guards
Guards
Hog Rider

Defense Synergies 2 8

Arrows
Knight Tesla Fireball
Knight
Firecracker Tesla Arrows Fireball
Firecracker
Knight Tesla Guards
Tesla
Knight Arrows Firecracker Fireball Guards
Elite Barbarians
Fireball
Arrows Knight Tesla
Hog Rider
Guards
Firecracker Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Fireball
Elite Barbarians Knight Firecracker Tesla
Tesla Knight Elite Barbarians
Tesla Elite Barbarians Knight Firecracker Guards
Arrows Firecracker Elite Barbarians Fireball
Arrows Fireball Firecracker Tesla Guards
Tesla Arrows Firecracker Fireball
Arrows Tesla Fireball
Tesla Elite Barbarians
Knight Elite Barbarians Guards Firecracker Tesla
Guards Arrows Knight Firecracker Tesla Fireball
Arrows Tesla Firecracker Fireball
Tesla Knight Elite Barbarians Fireball Guards
Fireball Arrows Firecracker Tesla Guards
Elite Barbarians Knight Tesla
Tesla Elite Barbarians Fireball
Tesla Arrows Knight Firecracker Elite Barbarians Fireball
Arrows Tesla Fireball Knight Firecracker Elite Barbarians Guards
Arrows Knight Firecracker Tesla Fireball Guards
Tesla Elite Barbarians
Arrows Knight Firecracker Tesla Elite Barbarians Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla Elite Barbarians Fireball
Fireball Arrows Knight Firecracker Tesla Elite Barbarians
Guards Knight Elite Barbarians
Guards Knight Tesla Elite Barbarians Fireball
Knight Tesla Elite Barbarians Guards
Arrows Firecracker Fireball Tesla
Guards Knight Tesla Elite Barbarians Fireball
Knight Tesla Elite Barbarians
Knight Firecracker Elite Barbarians Fireball
Tesla Guards
Knight Tesla Elite Barbarians Guards
Arrows Elite Barbarians Fireball Guards
Elite Barbarians Knight Tesla Fireball Guards
Firecracker Tesla Fireball
Tesla Elite Barbarians Guards Knight Firecracker Fireball
Arrows Firecracker Tesla Elite Barbarians Fireball
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker Guards
Arrows Firecracker Fireball
Arrows Fireball
Arrows Knight Firecracker Fireball Guards
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Elite Barbarians Fireball Guards
Firecracker Arrows Knight Fireball
Fireball Arrows Firecracker
Knight Firecracker Elite Barbarians Fireball
Arrows Firecracker Fireball
Arrows Firecracker Elite Barbarians Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Elite Barbarians Arrows Firecracker Fireball
Firecracker Fireball Guards
Elite Barbarians Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Fireball Guards
Fireball Arrows Firecracker
Arrows Fireball
Fireball Knight Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Firecracker Elite Barbarians
Firecracker Elite Barbarians Fireball Guards
Firecracker Fireball
Firecracker Fireball
Fireball Firecracker

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