My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Wall Breakers Skeleton Army
Giant Snowball
Hog Rider Wall Breakers Skeleton Army
Zap
Wall Breakers Skeleton Army
Barbarian Barrel
Knight Tesla Elite Barbarians Wizard Wall Breakers Skeleton Army
The Log
Elite Barbarians Hog Rider Wall Breakers Skeleton Army
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Wall Breakers Skeleton Army
Royal Delivery
Knight Elite Barbarians Hog Rider Wizard Wall Breakers Skeleton Army
Fireball
Tesla Elite Barbarians Hog Rider Wizard Wall Breakers Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Knight Tesla Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Knight Skeleton Army Tesla Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Knight Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Knight Wall Breakers
Knight
Hog Rider Wall Breakers Arrows Elite Barbarians Wizard
Tesla
Elite Barbarians
Arrows Knight Hog Rider Wizard
Hog Rider
Arrows Knight Elite Barbarians Wizard
Wizard
Knight Elite Barbarians Hog Rider
Wall Breakers
Knight Arrows
Skeleton Army

Defense Synergies 1 8

Arrows
Knight Tesla
Knight
Tesla Arrows Wizard Skeleton Army
Tesla
Knight Arrows Wizard Skeleton Army
Elite Barbarians
Wizard
Hog Rider
Wizard
Knight Tesla Elite Barbarians Skeleton Army
Wall Breakers
Skeleton Army
Knight Tesla Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard
Elite Barbarians Skeleton Army Knight Tesla
Tesla Skeleton Army Knight Elite Barbarians
Tesla Elite Barbarians Skeleton Army Knight
Arrows Elite Barbarians Skeleton Army
Arrows Skeleton Army Tesla
Tesla Arrows Wizard
Arrows Tesla
Tesla Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army Tesla
Skeleton Army Arrows Knight Tesla Wizard
Arrows Tesla Wizard
Tesla Skeleton Army Knight Elite Barbarians Wizard
Wizard Skeleton Army Arrows Tesla
Elite Barbarians Skeleton Army Knight Tesla
Skeleton Army Tesla Elite Barbarians
Tesla Wizard Arrows Knight Elite Barbarians Skeleton Army
Arrows Tesla Knight Elite Barbarians Wizard Skeleton Army
Arrows Wizard Knight Tesla
Tesla Elite Barbarians
Wizard Skeleton Army Arrows Knight Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tesla Elite Barbarians
Arrows Knight Tesla Elite Barbarians Wizard
Skeleton Army Knight Elite Barbarians
Skeleton Army Knight Tesla Elite Barbarians
Knight Tesla Elite Barbarians Skeleton Army
Arrows Wizard Tesla
Skeleton Army Knight Tesla Elite Barbarians
Knight Tesla Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army
Tesla Skeleton Army
Knight Tesla Elite Barbarians
Skeleton Army Arrows Elite Barbarians
Elite Barbarians Skeleton Army Knight Tesla Wizard
Wizard Tesla Skeleton Army
Tesla Elite Barbarians Skeleton Army Knight
Arrows Tesla Elite Barbarians Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Elite Barbarians
Arrows Knight Wizard
Arrows Wizard
Knight Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Elite Barbarians Arrows Wizard
Wizard
Elite Barbarians
Arrows Wizard
Arrows
Arrows Wizard
Skeleton Army
Arrows Wizard
Arrows
Knight Wizard
Arrows Wizard
Arrows
Elite Barbarians
Elite Barbarians
Wizard

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