My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Elixir Golem Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Tombstone Baby Dragon
Zap
Tombstone
Barbarian Barrel
Knight Tombstone Elixir Golem Wizard
The Log
Tombstone Elixir Golem
Earthquake
Tombstone Elixir Golem
Arrows
Tombstone
Royal Delivery
Knight Elixir Golem Wizard Baby Dragon
Fireball
Tombstone Elixir Golem Wizard Baby Dragon
Poison
Tombstone Elixir Golem Wizard
Lightning
Knight Tombstone Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Elixir Golem Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Knight Tombstone Elixir Golem Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Arrows Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Knight Elixir Golem
Knight
Baby Dragon Arrows Wizard The Log
Tombstone
Elixir Golem
Arrows Wizard Mirror Baby Dragon The Log
Wizard
Knight Elixir Golem
Mirror
Arrows The Log Elixir Golem
Baby Dragon
Knight Elixir Golem
The Log
Mirror Knight Elixir Golem

Defense Synergies 1 11

Arrows
Mirror Knight Tombstone
Knight
Arrows Wizard Baby Dragon The Log
Tombstone
Arrows Wizard Mirror Baby Dragon
Elixir Golem
Wizard
Knight Tombstone The Log
Mirror
Arrows Tombstone The Log
Baby Dragon
Knight Tombstone The Log
The Log
Knight Wizard Mirror Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Wizard Baby Dragon The Log
Knight Tombstone The Log
Knight Tombstone
Knight Tombstone
Arrows Tombstone The Log
Arrows The Log Baby Dragon
Arrows Tombstone Wizard Baby Dragon
Arrows Baby Dragon The Log
Tombstone
Knight
Arrows Knight Tombstone Wizard Baby Dragon The Log
Arrows Wizard Baby Dragon
Tombstone Knight Wizard The Log
Wizard Arrows Tombstone Baby Dragon The Log
Knight Tombstone
The Log
Wizard Arrows Knight Tombstone
Arrows Tombstone Knight Wizard Baby Dragon The Log
Arrows Wizard Baby Dragon The Log Knight Tombstone
Wizard Arrows Knight Baby Dragon The Log
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone
Arrows Knight Wizard Baby Dragon The Log
Tombstone Knight The Log
Knight The Log
Knight Tombstone
Arrows Wizard Baby Dragon
Knight Tombstone
Knight
Knight Tombstone Baby Dragon The Log
Tombstone
Knight Tombstone
Arrows The Log
Knight Tombstone Wizard
Wizard Baby Dragon
Tombstone Knight Baby Dragon The Log
Arrows Wizard Baby Dragon The Log
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Knight The Log
Wizard Arrows Baby Dragon The Log
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon The Log
Arrows The Log Wizard Baby Dragon
Arrows The Log Wizard
Arrows Knight Wizard The Log
Arrows Wizard Baby Dragon
Knight Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Wizard Baby Dragon The Log
Arrows Wizard Baby Dragon The Log
Arrows
Arrows Wizard Baby Dragon The Log
Arrows Wizard Baby Dragon The Log
Baby Dragon The Log
Arrows Wizard
The Log
Arrows Baby Dragon The Log
Arrows The Log Wizard Baby Dragon
Arrows The Log Wizard Baby Dragon
Arrows Wizard Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Wizard Baby Dragon
Wizard
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Tombstone
Arrows Wizard Baby Dragon
Arrows The Log
Knight Wizard Baby Dragon
Arrows The Log Wizard Baby Dragon
Arrows
Baby Dragon The Log
Baby Dragon The Log
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: