My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Mega Minion Musketeer Battle Ram Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant
Giant Snowball
Tombstone Mega Minion Musketeer Battle Ram
Zap
Tombstone Battle Ram
Barbarian Barrel
Knight Tombstone Musketeer Battle Ram
The Log
Tombstone Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Knight Mega Minion Mini P.E.K.K.A Musketeer Battle Ram
Fireball
Tombstone Mega Minion Musketeer Battle Ram
Poison
Tombstone Mega Minion Musketeer
Lightning
Knight Tombstone Mega Minion Mini P.E.K.K.A Musketeer Battle Ram
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Mega Minion Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tombstone Mega Minion Mini P.E.K.K.A Musketeer Battle Ram Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Tombstone Mega Minion

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Knight Mega Minion Mini P.E.K.K.A Battle Ram
Knight
Mega Minion Musketeer Battle Ram Arrows
Tombstone
Mega Minion
Knight Giant Arrows
Mini P.E.K.K.A
Giant Arrows Musketeer
Musketeer
Knight Giant Mini P.E.K.K.A Battle Ram
Battle Ram
Knight Arrows Musketeer
Giant
Arrows Mega Minion Mini P.E.K.K.A Musketeer

Defense Synergies 3 8

Arrows
Knight Tombstone Mega Minion Mini P.E.K.K.A
Knight
Mega Minion Musketeer Arrows Mini P.E.K.K.A
Tombstone
Musketeer Arrows Mega Minion
Mega Minion
Knight Arrows Tombstone Musketeer
Mini P.E.K.K.A
Arrows Knight Musketeer
Musketeer
Knight Tombstone Mega Minion Mini P.E.K.K.A
Battle Ram
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Mega Minion Musketeer
Mini P.E.K.K.A Knight Tombstone Mega Minion Musketeer
Mini P.E.K.K.A Knight Tombstone Mega Minion Musketeer
Mini P.E.K.K.A Knight Tombstone Mega Minion Musketeer
Arrows Tombstone Mini P.E.K.K.A
Arrows Mega Minion Musketeer
Mega Minion Musketeer Arrows Tombstone
Arrows Musketeer
Mini P.E.K.K.A Tombstone Musketeer
Knight Mini P.E.K.K.A Musketeer
Arrows Knight Tombstone Mega Minion Musketeer
Arrows Mega Minion Musketeer
Tombstone Mini P.E.K.K.A Knight Musketeer
Arrows Tombstone Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Knight Tombstone
Mini P.E.K.K.A
Arrows Knight Tombstone Mini P.E.K.K.A Musketeer
Arrows Tombstone Knight Mega Minion Musketeer
Arrows Knight Tombstone Mega Minion Musketeer
Mini P.E.K.K.A Musketeer
Arrows Knight Mini P.E.K.K.A Musketeer
Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Tombstone
Arrows Knight Mega Minion Mini P.E.K.K.A Musketeer
Tombstone Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Knight Musketeer
Knight Tombstone Mini P.E.K.K.A Musketeer
Arrows Musketeer
Mini P.E.K.K.A Knight Tombstone Mega Minion Musketeer
Mini P.E.K.K.A Knight
Knight Tombstone Mega Minion Mini P.E.K.K.A
Tombstone Mega Minion Musketeer
Knight Tombstone Mega Minion Mini P.E.K.K.A Musketeer
Arrows
Mini P.E.K.K.A Knight Tombstone
Musketeer
Tombstone Knight Mega Minion Mini P.E.K.K.A Musketeer
Arrows Mega Minion Mini P.E.K.K.A Musketeer
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer
Arrows
Arrows Knight Musketeer
Arrows
Arrows Mega Minion Musketeer
Arrows Musketeer
Arrows
Arrows
Mini P.E.K.K.A Musketeer
Arrows Knight Musketeer
Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A Musketeer
Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows
Mega Minion
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A
Arrows Musketeer
Arrows
Arrows
Tombstone Musketeer
Arrows Mega Minion Musketeer
Arrows
Knight Mega Minion Mini P.E.K.K.A Musketeer
Arrows Musketeer
Arrows
Mega Minion Musketeer
Musketeer
Musketeer
Musketeer

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