My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tombstone Musketeer Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Giant Skeleton
Giant Snowball
Bats Tombstone Musketeer Goblin Barrel
Zap
Bats Tombstone Goblin Barrel
Barbarian Barrel
Knight Tombstone Musketeer Wizard Goblin Barrel Giant Skeleton
The Log
Tombstone Musketeer Goblin Barrel Giant Skeleton
Earthquake
Tombstone Goblin Barrel
Arrows
Bats Tombstone Goblin Barrel
Royal Delivery
Bats Knight Musketeer Wizard Goblin Barrel Giant Skeleton
Fireball
Tombstone Musketeer Wizard Goblin Barrel
Poison
Bats Tombstone Musketeer Wizard
Lightning
Knight Tombstone Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Tombstone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Tombstone Goblin Barrel Musketeer Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Tombstone

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Skeleton Goblin Barrel
Arrows
Knight Goblin Barrel Giant Skeleton
Knight
Bats Musketeer Goblin Barrel Arrows Wizard
Tombstone
Musketeer
Knight Giant Skeleton
Wizard
Knight Giant Skeleton
Goblin Barrel
Knight Bats Arrows Giant Skeleton
Giant Skeleton
Bats Arrows Musketeer Wizard Goblin Barrel

Defense Synergies 3 9

Bats
Knight Musketeer Giant Skeleton
Arrows
Knight Tombstone Giant Skeleton
Knight
Bats Musketeer Arrows Wizard
Tombstone
Musketeer Arrows Wizard
Musketeer
Knight Tombstone Bats Giant Skeleton
Wizard
Knight Tombstone Giant Skeleton
Goblin Barrel
Giant Skeleton
Bats Arrows Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Musketeer Wizard
Bats Knight Tombstone Musketeer
Bats Knight Tombstone Musketeer Giant Skeleton
Bats Knight Tombstone Musketeer
Arrows Tombstone Giant Skeleton
Arrows Bats Musketeer
Bats Musketeer Arrows Tombstone Wizard
Arrows Musketeer Giant Skeleton
Tombstone Musketeer
Knight Musketeer Giant Skeleton
Bats Arrows Knight Tombstone Musketeer Wizard Giant Skeleton
Arrows Musketeer Bats Wizard
Tombstone Bats Knight Musketeer Wizard Giant Skeleton
Wizard Bats Arrows Tombstone
Knight Tombstone
Wizard Bats Arrows Knight Tombstone Musketeer
Arrows Tombstone Bats Knight Musketeer Wizard
Arrows Wizard Bats Knight Tombstone Musketeer Giant Skeleton
Musketeer
Wizard Bats Arrows Knight Musketeer Giant Skeleton
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Giant Skeleton
Arrows Knight Musketeer Wizard
Tombstone Giant Skeleton Bats Knight Musketeer
Giant Skeleton Bats Knight Musketeer
Giant Skeleton Knight Tombstone Musketeer
Arrows Wizard Bats Musketeer
Bats Knight Tombstone Musketeer Giant Skeleton
Giant Skeleton Knight
Giant Skeleton Bats Knight Tombstone
Tombstone Musketeer
Bats Knight Tombstone Musketeer Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Knight Tombstone Wizard
Wizard Musketeer
Tombstone Bats Knight Musketeer Giant Skeleton
Bats Arrows Musketeer Wizard Giant Skeleton
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Giant Skeleton
Arrows Musketeer
Arrows Giant Skeleton
Arrows Knight Musketeer Giant Skeleton
Wizard Arrows
Arrows Wizard Bats Musketeer
Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Bats Musketeer
Arrows Knight Musketeer Wizard
Arrows Musketeer Wizard
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Bats
Arrows Musketeer Wizard
Arrows Wizard
Musketeer Giant Skeleton
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Musketeer
Bats Arrows Musketeer Wizard
Bats Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Giant Skeleton
Arrows Wizard
Bats Tombstone Musketeer
Arrows Musketeer Wizard
Arrows
Knight Musketeer Wizard
Arrows Musketeer Wizard
Arrows Giant Skeleton
Musketeer
Bats Musketeer Giant Skeleton
Bats Musketeer
Musketeer Giant Skeleton
Wizard

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