My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch P.E.K.K.A Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Knight Witch
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Witch P.E.K.K.A
Fireball
Witch
Poison
Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Freeze P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tornado Freeze Golden Knight Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Tornado Freeze

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Freeze Mega Knight
Knight
Arrows Witch
Tornado
P.E.K.K.A Freeze Witch Mega Knight
Freeze
Arrows Tornado
Witch
Knight Tornado P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Tornado Witch
Mega Knight
Arrows Tornado Witch
Golden Knight

Defense Synergies 2 10

Arrows
Mega Knight Knight Tornado P.E.K.K.A Golden Knight
Knight
Arrows Tornado Witch
Tornado
P.E.K.K.A Arrows Knight Witch Mega Knight
Freeze
Mega Knight
Witch
Knight Tornado Mega Knight
P.E.K.K.A
Tornado Arrows
Mega Knight
Arrows Tornado Freeze Witch
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Golden Knight
P.E.K.K.A Knight Witch Mega Knight
Tornado Witch P.E.K.K.A Mega Knight Knight Freeze
Witch P.E.K.K.A Knight Mega Knight
Arrows Tornado P.E.K.K.A Mega Knight
Arrows Tornado Freeze Mega Knight
Tornado Arrows Freeze Witch
Arrows P.E.K.K.A Mega Knight Golden Knight
Witch P.E.K.K.A Tornado
Knight Tornado Mega Knight
Witch Arrows Knight Tornado Freeze Mega Knight
Arrows Tornado Witch
P.E.K.K.A Mega Knight Knight Freeze Witch
Mega Knight Arrows Tornado Freeze Witch P.E.K.K.A Golden Knight
P.E.K.K.A Knight Mega Knight
Tornado Freeze P.E.K.K.A Mega Knight
Mega Knight Arrows Knight Tornado Witch P.E.K.K.A
Arrows Mega Knight Knight Tornado Witch Golden Knight
Arrows Tornado Freeze Witch Knight Mega Knight
P.E.K.K.A Tornado
Mega Knight Arrows Knight Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch P.E.K.K.A
Arrows Knight Mega Knight
P.E.K.K.A Mega Knight Knight Witch Golden Knight
P.E.K.K.A Mega Knight Knight Tornado
P.E.K.K.A Knight Witch Mega Knight
Arrows Tornado Freeze Witch
P.E.K.K.A Knight Witch
P.E.K.K.A Mega Knight Knight
Freeze P.E.K.K.A Mega Knight Knight Tornado Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Knight Witch Golden Knight
P.E.K.K.A Mega Knight Arrows Tornado
P.E.K.K.A Mega Knight Knight Witch Golden Knight
Witch Mega Knight
Witch Knight Tornado Freeze P.E.K.K.A Golden Knight
Arrows Mega Knight Freeze Witch P.E.K.K.A Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze Golden Knight
Arrows Tornado Golden Knight
Arrows
Arrows Knight Freeze
Arrows Mega Knight
Arrows Tornado Freeze Witch
Arrows Tornado Witch
Arrows Tornado Freeze
Arrows Tornado Golden Knight
Tornado
Arrows Knight Tornado Golden Knight
Arrows Tornado
Knight Golden Knight
Arrows Freeze
Arrows
Arrows Witch Golden Knight
Arrows Mega Knight
Arrows Tornado Freeze
Arrows Mega Knight
Arrows Tornado Witch Mega Knight Golden Knight
Mega Knight
Arrows Tornado
Tornado
Arrows
Arrows Tornado Freeze Witch Mega Knight
Witch
Arrows Tornado Witch Golden Knight
Arrows Tornado Witch Mega Knight Golden Knight
Arrows Tornado Golden Knight
Arrows Tornado Witch
Freeze Witch
Arrows Mega Knight
Arrows Freeze
P.E.K.K.A Mega Knight
Arrows
Freeze Witch
Arrows Tornado Witch
Freeze
Arrows
Knight Mega Knight
Arrows
Arrows Tornado
P.E.K.K.A Mega Knight
Tornado Freeze Witch Golden Knight
Tornado Witch
Tornado Freeze Witch Mega Knight Golden Knight
P.E.K.K.A
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: